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Rui Prada: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Isabel Machado, Ana Paiva, Rui Prada
    Is the wolf angry or ... just hungry? [Citation Graph (0, 0)][DBLP]
    Agents, 2001, pp:370-376 [Conf]
  2. Rui Prada, Ana Paiva
    Believable groups of synthetic characters. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2005, pp:37-43 [Conf]
  3. Marco Vala, Ana Paiva, Rui Prada
    From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:1302-1303 [Conf]
  4. Kristina Höök, Adrian Bullock, Ana Paiva, Marco Vala, Ricardo Chaves, Rui Prada
    FantasyA and SenToy. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:804-805 [Conf]
  5. Heinz Ulrich Hoppe, Andreas Lingnau, Isabel Machado, Ana Paiva, Rui Prada, Frank Tewissen
    Supporting Collaborative Activities in Computer Integrated Classrooms-the NIMIS Approach. [Citation Graph (0, 0)][DBLP]
    CRIWG, 2000, pp:94-0 [Conf]
  6. Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva
    Mainstream Games in the Multi-agent Classroom. [Citation Graph (0, 0)][DBLP]
    IAT, 2006, pp:757-761 [Conf]
  7. Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, Kristina Höök
    Towards tangibility in gameplay: building a tangible affective interface for a computer game. [Citation Graph (0, 0)][DBLP]
    ICMI, 2003, pp:60-67 [Conf]
  8. Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, Kristina Höök
    Demo: playingfFantasyA with senToy. [Citation Graph (0, 0)][DBLP]
    ICMI, 2003, pp:303-304 [Conf]
  9. Rui Prada, Isabel Machado, Ana Paiva
    TEATRIX: Virtual Environment for Story Creation. [Citation Graph (0, 0)][DBLP]
    Intelligent Tutoring Systems, 2000, pp:464-473 [Conf]
  10. Rui Prada, Ana Paiva, Isabel Machado, Catarina Gouveia
    "You Cannot Use My Broom! I'm the Witch, You're the Prince": Collaboration in a Virtual Dramatic Game. [Citation Graph (0, 0)][DBLP]
    Intelligent Tutoring Systems, 2002, pp:913-922 [Conf]
  11. Ana Paiva, Isabel Machado, Rui Prada
    Heroes, villians, magicians, ...: dramatis personae in a virtual story creation environment. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2001, pp:129-136 [Conf]
  12. Rui Prada, Ana Paiva
    Intelligent Virtual Agents in Collaborative Scenarios. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:317-328 [Conf]
  13. Rui Prada, Marco Vala, Ana Paiva, Kristina Höök, Adrian Bullock
    FantasyA - The Duel of Emotions. [Citation Graph (0, 0)][DBLP]
    IVA, 2003, pp:62-66 [Conf]
  14. Marco Vala, Ana Paiva, Rui Prada
    "Tangible Influence": Towards a New Interaction Paradigm for Computer Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:68-79 [Conf]
  15. Ana Paiva, Isabel Machado, Rui Prada
    The child behind the character. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Systems, Man, and Cybernetics, Part A, 2001, v:31, n:5, pp:361-368 [Journal]
  16. Rui Prada, Nuno Otero, Ana Paiva
    The user in the group: evaluating the effects of autonomous group dynamics. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:25-32 [Conf]
  17. Rui Prada, Ana Paiva
    Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:3- [Conf]

  18. Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. [Citation Graph (, )][DBLP]


  19. Introducing Personality into Team Dynamics. [Citation Graph (, )][DBLP]


  20. Adapting a Virtual Agent to Users' Vocabulary and Needs. [Citation Graph (, )][DBLP]


  21. One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour. [Citation Graph (, )][DBLP]


  22. "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction. [Citation Graph (, )][DBLP]


  23. ION Framework - A Simulation Environment for Worlds with Virtual Agents. [Citation Graph (, )][DBLP]


  24. Creating Individual Agents through Personality Traits. [Citation Graph (, )][DBLP]


  25. Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. [Citation Graph (, )][DBLP]


  26. Personality in Social Group Dynamics. [Citation Graph (, )][DBLP]


  27. Fostering Agriculture Environmental Awareness. [Citation Graph (, )][DBLP]


  28. A Dimensional Model for Cultural Behavior in Virtual Agents. [Citation Graph (, )][DBLP]


  29. Teaming up humans with autonomous synthetic characters. [Citation Graph (, )][DBLP]


  30. Teaming up humans with autonomous synthetic characters. [Citation Graph (, )][DBLP]


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