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Soraia Raupp Musse:
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Publications of Author
- Soraia Raupp Musse, Daniel Thalmann
From one virtual actor to virtual crowds: requirements and constraints. [Citation Graph (0, 0)][DBLP] Agents, 2000, pp:52-53 [Conf]
- Elsa Schweiss, Soraia Raupp Musse, Fabien Garat, Daniel Thalmann
An Architecture to Guide Crowds Using a Rule-Based Behavior System. [Citation Graph (0, 0)][DBLP] Agents, 1999, pp:334-335 [Conf]
- Adriana Braun, Soraia Raupp Musse, Luiz Paulo Luna de Oliveira, Bardo E. J. Bodmann
Modeling Individual Behaviors in Crowd Simulation. [Citation Graph (0, 0)][DBLP] CASA, 2003, pp:143-148 [Conf]
- Tatiana Figueiredo Evers, Soraia Raupp Musse
Building Artificial Memory to Autonomous Agents using Dynamic and Hierarchical Finite State Machine. [Citation Graph (0, 0)][DBLP] CA, 2002, pp:164-172 [Conf]
- Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann
Level of Autonomy for Virtual Human Agents. [Citation Graph (0, 0)][DBLP] ECAL, 1999, pp:345-349 [Conf]
- Marta Becker Villamil, Soraia Raupp Musse, Luiz Paulo Luna de Oliveira
A Model for Generating and Animating Groups of Virtual Agents. [Citation Graph (0, 0)][DBLP] IVA, 2003, pp:164-169 [Conf]
- Fabio Wilhelms Damasio, Soraia Raupp Musse
Animating Virtual Humans Using Hand Postures. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2002, pp:437- [Conf]
- Flavia Pereira Ferreira, Giorgenes Gelatti, Soraia Raupp Musse
Intelligent Virtual Environment and Camera Control in Behavioural Simulation. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2002, pp:365-372 [Conf]
- Marta Becker Villamil, Adriana Braun, Soraia Raupp Musse
A Rules-Based Model Used to Describe Group Dynamics for Games. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2003, pp:91-98 [Conf]
- Cláudio Rosito Jung, Julio Cezar Silveira Jacques Jr., John Soldera, Soraia Raupp Musse
Detection of Unusual Motion Using Computer Vision. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2006, pp:349-356 [Conf]
- Julio Cezar Silveira Jacques Jr., Cláudio Rosito Jung, Soraia Raupp Musse
Background Subtraction and Shadow Detection in Grayscale Video Sequences. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2005, pp:189-196 [Conf]
- Adriana Braun, Bardo E. J. Bodmann, Soraia Raupp Musse
Simulating virtual crowds in emergency situations. [Citation Graph (0, 0)][DBLP] VRST, 2005, pp:244-252 [Conf]
- Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann
Crowd modelling in collaborative virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 1998, pp:115-123 [Conf]
- Luiz Gonzaga da Silveira, Soraia Raupp Musse
Real-time generation of populated virtual cities. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:155-164 [Conf]
- Leandro Motta Barros, Tatiana Figueiredo Evers, Soraia Raupp Musse
A Framework to Investigate Behavioural Models. [Citation Graph (0, 0)][DBLP] WSCG, 2002, pp:40-47 [Conf]
- Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann
A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. [Citation Graph (0, 0)][DBLP] Applied Artificial Intelligence, 2000, v:14, n:1, pp:69-91 [Journal]
- Leandro Motta Barros, Soraia Raupp Musse
Planning algorithms for interactive storytelling. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2007, v:5, n:1, pp:- [Journal]
- Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann
Simulating Virtual Humans in Networked Virtual Environments. [Citation Graph (0, 0)][DBLP] Presence, 2001, v:10, n:6, pp:632-646 [Journal]
- Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. [Citation Graph (0, 0)][DBLP] Presence, 1999, v:8, n:2, pp:218-236 [Journal]
- Soraia Raupp Musse
Behavioral Modeling of Virtual Human Actors. [Citation Graph (0, 0)][DBLP] RITA, 2001, v:8, n:2, pp:125-141 [Journal]
- Soraia Raupp Musse, Daniel Thalmann
Hierarchical Model for Real Time Simulation of Virtual Human Crowds. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:2, pp:152-164 [Journal]
- Leandro Motta Barros, Soraia Raupp Musse
Introducing narrative principles into planning-based interactive storytelling. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:35-42 [Conf]
- Julio Cezar Silveira Jacques, Cláudio Rosito Jung, Soraia Raupp Musse
A Background Subtraction Model Adapted to Illumination Changes. [Citation Graph (0, 0)][DBLP] ICIP, 2006, pp:1817-1820 [Conf]
- Rossana B. Queiroz, Leandro Motta Barros, Soraia Raupp Musse
Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model. [Citation Graph (0, 0)][DBLP] IVA, 2007, pp:401-402 [Conf]
- Leandro Motta Barros, Soraia Raupp Musse
Improving Narrative Consistency in Planning-Based Interactive Storytelling. [Citation Graph (0, 0)][DBLP] AIIDE, 2007, pp:68-70 [Conf]
- Maurício Bammann Gehling, Christian Hofsetz, Soraia Raupp Musse
Normalpaint: an interactive tool for painting normal maps. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:897-904 [Journal]
- Daniel Thalmann, Soraia Raupp Musse
Editorial. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:619- [Journal]
A Template-Matching Based Method to Perform Iris Detection in Real-Time Using Synthetic Templates. [Citation Graph (, )][DBLP]
Tree Paths: A New Model for Steering Behaviors. [Citation Graph (, )][DBLP]
Reflecting User Faces in Avatars. [Citation Graph (, )][DBLP]
An Interactive Model for Steering Behaviors of Groups of Characters. [Citation Graph (, )][DBLP]
Towards consistency in interactive storytelling: Tension arcs and dead-ends. [Citation Graph (, )][DBLP]
Providing expressive gaze to virtual animated characters in interactive applications. [Citation Graph (, )][DBLP]
An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior. [Citation Graph (, )][DBLP]
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