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Andrew Stern: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Andrew Stern, Adam Frank, Ben Resner
    Virtual Petz: A Hybrid Approach to Creating Autonomous, Lifelike Dogz and Catz. [Citation Graph (0, 0)][DBLP]
    Agents, 1998, pp:334-335 [Conf]
  2. Michael Mateas, Andrew Stern
    Build It to Understand It: Ludology Meets Narratology in Game Design Space. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  3. Barbara Hayes-Roth, Gene Ball, Christine L. Lisetti, Rosalind W. Picard, Andrew Stern
    Panel on Affect and Emotion in the User Interface. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 1998, pp:91-94 [Conf]
  4. Michael Mateas, Andrew Stern
    Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama. [Citation Graph (0, 0)][DBLP]
    IVA, 2006, pp:446-448 [Conf]
  5. Michael Mateas, Andrew Stern
    Natural Language Understanding in Façade: Surface-Text Processing. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:3-13 [Conf]
  6. Mark O. Riedl, Andrew Stern
    Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:1-12 [Conf]
  7. Mark O. Riedl, Andrew Stern
    Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:195-206 [Conf]
  8. Mark O. Riedl, Andrew Stern, Don M. Dini
    Mixing Story and Simulation in Interactive Narrative. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:149-150 [Conf]
  9. Michael Mateas, Andrew Stern
    Structuring Content in the Façade Interactive Drama Architecture. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:93-98 [Conf]
  10. Michael Mateas, Andrew Stern
    The Interactive Drama Façade. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:153-154 [Conf]
  11. Michael Mateas, Andrew Stern
    A Behavior Language for Story-Based Believable Agents. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:39-47 [Journal]

  12. Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D. [Citation Graph (, )][DBLP]


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