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Sebastian Zander:
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Publications of Author
- Georg Carle, Henning Sanneck, Sebastian Zander, Long Le
Deploying an Active Voice Application on a Three-Level Active Network Node Architecture. [Citation Graph (0, 0)][DBLP] IWAN, 2001, pp:65-83 [Conf]
- Georg Carle, Sebastian Zander, Tanja Zseby
Policy-basiertes Metering für IP-Netze. [Citation Graph (0, 0)][DBLP] Kommunikation in Verteilten Systemen, 2001, pp:21-34 [Conf]
- Sebastian Zander, Thuy Nguyen, Grenville J. Armitage
Automated Traffic Classification and Application Identification using Machine Learning. [Citation Graph (0, 0)][DBLP] LCN, 2005, pp:250-257 [Conf]
- Jason But, Nigel Williams, Sebastian Zander, Lawrence Stewart, Grenville J. Armitage
Automated network games enhancement layer: a proposed architecture. [Citation Graph (0, 0)][DBLP] NETGAMES, 2006, pp:9- [Conf]
- Grenville J. Armitage, Carl Javier, Sebastian Zander
Post-game estimation of game client RTT and hop count distributions. [Citation Graph (0, 0)][DBLP] NETGAMES, 2006, pp:33- [Conf]
- Sebastian Zander, David Kennedy, Grenville J. Armitage
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. [Citation Graph (0, 0)][DBLP] NETGAMES, 2005, pp:1-12 [Conf]
- Sebastian Zander, Grenville J. Armitage
A traffic model for the Xbox game Halo 2. [Citation Graph (0, 0)][DBLP] NOSSDAV, 2005, pp:13-18 [Conf]
- Sebastian Zander, Thuy Nguyen, Grenville J. Armitage
Self-Learning IP Traffic Classification Based on Statistical Flow Characteristics. [Citation Graph (0, 0)][DBLP] PAM, 2005, pp:325-328 [Conf]
- Sebastian Zander, Georg Carle
High Quality IP Video Streaming with Adaptive Packet Marking. [Citation Graph (0, 0)][DBLP] QofIS, 2002, pp:68-77 [Conf]
- Nigel Williams, Sebastian Zander, Grenville J. Armitage
A preliminary performance comparison of five machine learning algorithms for practical IP traffic flow classification. [Citation Graph (0, 0)][DBLP] Computer Communication Review, 2006, v:36, n:5, pp:5-16 [Journal]
- Jürgen Jähnert, Jie Zhou, Rui L. Aguiar, Victor Marques, Michelle Wetterwald, Eric Melin, Jose Ignacio Moreno, Antonio Cuevas, Marco Liebsch, Ralf Schmitz, Piotr Pacyna, Telemaco Melia, Pascal Kurtansky, Hasan, Davinder Singh, Sebastian Zander, Hans J. Einsiedler, Burkhard Stiller
The 'pure-IP' Moby Dick 4G architecture. [Citation Graph (0, 0)][DBLP] Computer Communications, 2005, v:28, n:9, pp:1014-1027 [Journal]
- Sebastian Zander, Ian Leeder, Grenville J. Armitage
Achieving fairness in multiplayer network games through automated latency balancing. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:117-124 [Conf]
Covert channels in multiplayer first person shooter online games. [Citation Graph (, )][DBLP]
Reliable transmission over covert channels in first person shooter multiplayer games. [Citation Graph (, )][DBLP]
An Improved Clock-skew Measurement Technique for Revealing Hidden Services. [Citation Graph (, )][DBLP]
An Empirical Evaluation of IP Time To Live Covert Channels. [Citation Graph (, )][DBLP]
A survey of covert channels and countermeasures in computer network protocols. [Citation Graph (, )][DBLP]
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