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Tobias Fritsch:
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- Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users). [Citation Graph (0, 0)][DBLP] ICEC, 2006, pp:292-297 [Conf]
- Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
The effect of latency and network limitations on MMORPGs: a field study of everquest2. [Citation Graph (0, 0)][DBLP] NETGAMES, 2005, pp:1-9 [Conf]
- Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller
Distribution of online hardcore player behavior: (how hardcore are you?). [Citation Graph (0, 0)][DBLP] NETGAMES, 2006, pp:16- [Conf]
- Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
CAN mobile gaming be improved? [Citation Graph (0, 0)][DBLP] NETGAMES, 2006, pp:44- [Conf]
- Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt
Personal behavior and virtual fragmentation. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2007, pp:60-63 [Conf]
- Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2006, pp:10- [Conf]
The Profi League Continues - An Online Gaming Community for Professional Players. [Citation Graph (, )][DBLP]
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