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Timothy Roden: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Timothy Roden, Ian Parberry
    From Artistry to Automation: A Structured Methodology for Procedural Content Creation. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:151-156 [Conf]
  2. Ian Parberry, Timothy Roden, Max B. Kazemzadeh
    Experience with an industry-driven capstone course on game programming: extended abstract. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2005, pp:91-95 [Conf]
  3. Ian Parberry, Max B. Kazemzadeh, Timothy Roden
    The art and science of game programming. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2006, pp:510-514 [Conf]
  4. Timothy Roden, Ian Parberry
    Portholes and planes: faster dynamic evaluation of potentially visible sets. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:2, pp:3- [Journal]
  5. Mores Prachyabrued, Timothy Roden, Ryan G. Benton
    Procedural generation of stylized 2D maps. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:147-150 [Conf]
  6. Timothy Roden, Ian Parberry
    Designing a narrative-based audio only 3D game engine. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:274-277 [Conf]
  7. Timothy Roden, Ian Parberry
    Clouds and stars: efficient real-time procedural sky rendering using 3D hardware. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:434-437 [Conf]
  8. Timothy Roden, Ian Parberry, David Ducrest
    Toward mobile entertainment: A paradigm for narrative-based audio only games. [Citation Graph (0, 0)][DBLP]
    Sci. Comput. Program., 2007, v:67, n:1, pp:76-90 [Journal]

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