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Timothy Roden :
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Timothy Roden , Ian Parberry From Artistry to Automation: A Structured Methodology for Procedural Content Creation. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:151-156 [Conf ] Ian Parberry , Timothy Roden , Max B. Kazemzadeh Experience with an industry-driven capstone course on game programming: extended abstract. [Citation Graph (0, 0)][DBLP ] SIGCSE, 2005, pp:91-95 [Conf ] Ian Parberry , Max B. Kazemzadeh , Timothy Roden The art and science of game programming. [Citation Graph (0, 0)][DBLP ] SIGCSE, 2006, pp:510-514 [Conf ] Timothy Roden , Ian Parberry Portholes and planes: faster dynamic evaluation of potentially visible sets. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2005, v:3, n:2, pp:3- [Journal ] Mores Prachyabrued , Timothy Roden , Ryan G. Benton Procedural generation of stylized 2D maps. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:147-150 [Conf ] Timothy Roden , Ian Parberry Designing a narrative-based audio only 3D game engine. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:274-277 [Conf ] Timothy Roden , Ian Parberry Clouds and stars: efficient real-time procedural sky rendering using 3D hardware. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:434-437 [Conf ] Timothy Roden , Ian Parberry , David Ducrest Toward mobile entertainment: A paradigm for narrative-based audio only games. [Citation Graph (0, 0)][DBLP ] Sci. Comput. Program., 2007, v:67, n:1, pp:76-90 [Journal ] Search in 0.001secs, Finished in 0.001secs