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Darryl Charles :
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Ben Cowley , Darryl Charles , Michaela M. Black , Ray J. Hickey User-System-Experience Model for User Centered Design in Computer Games. [Citation Graph (0, 0)][DBLP ] AH, 2006, pp:419-424 [Conf ] Darryl Charles Enhancing gameplay: challenges for articifical intelligence in digital games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Darryl Charles , Aphra Kerr , Moira McAlister , Michael McNeill , Julian Kücklich , Michaela M. Black , Adrian Moore , Karl Stringer Player-Centred Game Design: Adaptive Digital Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Darryl Charles , Colin Fyfe Unsupervised models for processing visual data. [Citation Graph (0, 0)][DBLP ] ESANN, 2001, pp:301-308 [Conf ] Darryl Charles , Colin Fyfe Noise to extract independent causes. [Citation Graph (0, 0)][DBLP ] ESANN, 1999, pp:345-350 [Conf ] Emilio Corchado , Darryl Charles , Colin Fyfe Rectified Gaussian distributions and the formation of local filters from video data. [Citation Graph (0, 0)][DBLP ] ESANN, 2001, pp:397-402 [Conf ] Jos Koetsier , Donald MacDonald , Darryl Charles , Colin Fyfe Exploratory Correlation Analysis. [Citation Graph (0, 0)][DBLP ] ESANN, 2002, pp:483-488 [Conf ] Donald MacDonald , Darryl Charles , Colin Fyfe Neural networks which identify composite factors. [Citation Graph (0, 0)][DBLP ] ESANN, 1999, pp:281-288 [Conf ] Darryl Charles , Jos Koetsier , Donald MacDonald , Colin Fyfe Multi-stream Exploratory Projection Pursuit for the Formation of Complex Cells Similar to Visual Cortical Neurons. [Citation Graph (0, 0)][DBLP ] ICANN, 2002, pp:210-215 [Conf ] Stephen Workman , Gerard Parr , Philip J. Morrow , Darryl Charles Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP ] ICAS, 2006, pp:23- [Conf ] Colin Fyfe , Darryl Charles , Stephen McGlinchey Learning Independent Causes of a Visual Data Set using the Rectified Gaussian Distribution. [Citation Graph (0, 0)][DBLP ] IIA/SOCO, 1999, pp:- [Conf ] Darryl Charles , Colin Fyfe Kernel Factor Analysis with Varimax Rotation. [Citation Graph (0, 0)][DBLP ] IJCNN (3), 2000, pp:381-386 [Conf ] Darryl Charles , Daniel Livingstone AI: the Missing Link in Digital Game Interface Design? [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:351-354 [Conf ] Darryl Charles , Moira McAlister Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:598-601 [Conf ] Stephen Workman , Gerard Parr , Philip J. Morrow , Darryl Charles Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities. [Citation Graph (0, 0)][DBLP ] MMNS, 2005, pp:59-70 [Conf ] Stephen McGlinchey , Darryl Charles , Pei Ling Lai , Colin Fyfe Unsupervised Extraction of Structural Information from High Dimensional Visual Data. [Citation Graph (0, 0)][DBLP ] Appl. Intell., 2000, v:12, n:1-2, pp:63-74 [Journal ] Darryl Charles Constrained PCA techniques for the identification of common factors in data. [Citation Graph (0, 0)][DBLP ] Neurocomputing, 1998, v:22, n:1-3, pp:145-156 [Journal ] Darryl Charles , Colin Fyfe , Donald MacDonald , Jos Koetsier Unsupervised neural networks for the identification of minimum overcomplete basis in visual data. [Citation Graph (0, 0)][DBLP ] Neurocomputing, 2002, v:47, n:1-4, pp:119-143 [Journal ] Minhua Ma , Michael McNeill , Darryl Charles , Suzanne McDonough , Jacqui Crosbie , Louise Oliver , Clare McGoldrick Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. [Citation Graph (0, 0)][DBLP ] HCI (6), 2007, pp:681-690 [Conf ] Improvement in Game Agent Control Using State-Action Value Scaling. [Citation Graph (, )][DBLP ] Temporal Difference Control within a Dynamic Environment. [Citation Graph (, )][DBLP ] Kernel exploratory projection pursuit. [Citation Graph (, )][DBLP ] Enhancing E-Learning Engagement Using Design Patterns from Computer Games. [Citation Graph (, )][DBLP ] Serious Games for Upper Limb Rehabilitation Following Stroke. [Citation Graph (, )][DBLP ] Using Player and World Representation Techniques from Computer Games to Improve Student Engagement. [Citation Graph (, )][DBLP ] Augmented Reality Games for Upper-Limb Stroke Rehabilitation. [Citation Graph (, )][DBLP ] Machine learning in digital games: a survey. [Citation Graph (, )][DBLP ] Toward an understanding of flow in video games. [Citation Graph (, )][DBLP ] Search in 0.005secs, Finished in 0.006secs