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Darryl Charles: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey
    User-System-Experience Model for User Centered Design in Computer Games. [Citation Graph (0, 0)][DBLP]
    AH, 2006, pp:419-424 [Conf]
  2. Darryl Charles
    Enhancing gameplay: challenges for articifical intelligence in digital games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  3. Darryl Charles, Aphra Kerr, Moira McAlister, Michael McNeill, Julian Kücklich, Michaela M. Black, Adrian Moore, Karl Stringer
    Player-Centred Game Design: Adaptive Digital Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  4. Darryl Charles, Colin Fyfe
    Unsupervised models for processing visual data. [Citation Graph (0, 0)][DBLP]
    ESANN, 2001, pp:301-308 [Conf]
  5. Darryl Charles, Colin Fyfe
    Noise to extract independent causes. [Citation Graph (0, 0)][DBLP]
    ESANN, 1999, pp:345-350 [Conf]
  6. Emilio Corchado, Darryl Charles, Colin Fyfe
    Rectified Gaussian distributions and the formation of local filters from video data. [Citation Graph (0, 0)][DBLP]
    ESANN, 2001, pp:397-402 [Conf]
  7. Jos Koetsier, Donald MacDonald, Darryl Charles, Colin Fyfe
    Exploratory Correlation Analysis. [Citation Graph (0, 0)][DBLP]
    ESANN, 2002, pp:483-488 [Conf]
  8. Donald MacDonald, Darryl Charles, Colin Fyfe
    Neural networks which identify composite factors. [Citation Graph (0, 0)][DBLP]
    ESANN, 1999, pp:281-288 [Conf]
  9. Darryl Charles, Jos Koetsier, Donald MacDonald, Colin Fyfe
    Multi-stream Exploratory Projection Pursuit for the Formation of Complex Cells Similar to Visual Cortical Neurons. [Citation Graph (0, 0)][DBLP]
    ICANN, 2002, pp:210-215 [Conf]
  10. Stephen Workman, Gerard Parr, Philip J. Morrow, Darryl Charles
    Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ICAS, 2006, pp:23- [Conf]
  11. Colin Fyfe, Darryl Charles, Stephen McGlinchey
    Learning Independent Causes of a Visual Data Set using the Rectified Gaussian Distribution. [Citation Graph (0, 0)][DBLP]
    IIA/SOCO, 1999, pp:- [Conf]
  12. Darryl Charles, Colin Fyfe
    Kernel Factor Analysis with Varimax Rotation. [Citation Graph (0, 0)][DBLP]
    IJCNN (3), 2000, pp:381-386 [Conf]
  13. Darryl Charles, Daniel Livingstone
    AI: the Missing Link in Digital Game Interface Design? [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:351-354 [Conf]
  14. Darryl Charles, Moira McAlister
    Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:598-601 [Conf]
  15. Stephen Workman, Gerard Parr, Philip J. Morrow, Darryl Charles
    Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities. [Citation Graph (0, 0)][DBLP]
    MMNS, 2005, pp:59-70 [Conf]
  16. Stephen McGlinchey, Darryl Charles, Pei Ling Lai, Colin Fyfe
    Unsupervised Extraction of Structural Information from High Dimensional Visual Data. [Citation Graph (0, 0)][DBLP]
    Appl. Intell., 2000, v:12, n:1-2, pp:63-74 [Journal]
  17. Darryl Charles
    Constrained PCA techniques for the identification of common factors in data. [Citation Graph (0, 0)][DBLP]
    Neurocomputing, 1998, v:22, n:1-3, pp:145-156 [Journal]
  18. Darryl Charles, Colin Fyfe, Donald MacDonald, Jos Koetsier
    Unsupervised neural networks for the identification of minimum overcomplete basis in visual data. [Citation Graph (0, 0)][DBLP]
    Neurocomputing, 2002, v:47, n:1-4, pp:119-143 [Journal]
  19. Minhua Ma, Michael McNeill, Darryl Charles, Suzanne McDonough, Jacqui Crosbie, Louise Oliver, Clare McGoldrick
    Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. [Citation Graph (0, 0)][DBLP]
    HCI (6), 2007, pp:681-690 [Conf]

  20. Improvement in Game Agent Control Using State-Action Value Scaling. [Citation Graph (, )][DBLP]


  21. Temporal Difference Control within a Dynamic Environment. [Citation Graph (, )][DBLP]


  22. Kernel exploratory projection pursuit. [Citation Graph (, )][DBLP]


  23. Enhancing E-Learning Engagement Using Design Patterns from Computer Games. [Citation Graph (, )][DBLP]


  24. Serious Games for Upper Limb Rehabilitation Following Stroke. [Citation Graph (, )][DBLP]


  25. Using Player and World Representation Techniques from Computer Games to Improve Student Engagement. [Citation Graph (, )][DBLP]


  26. Augmented Reality Games for Upper-Limb Stroke Rehabilitation. [Citation Graph (, )][DBLP]


  27. Machine learning in digital games: a survey. [Citation Graph (, )][DBLP]


  28. Toward an understanding of flow in video games. [Citation Graph (, )][DBLP]


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