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Timo Saari: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen, Kari Kallinen
    Psychologically targeted persuasive advertising and product information in e-commerce. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:245-254 [Conf]
  2. Antti Salovaara, Giulio Jacucci, Antti Oulasvirta, Timo Saari, Pekka Kanerva, Esko Kurvinen, Sauli Tiitta
    Collective creation and sense-making of mobile media. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:1211-1220 [Conf]
  3. Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Järvinen
    The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  4. Jari Laarni, Niklas Ravaja, Timo Saari
    Presence experience in mobile gaming. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
    Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  6. Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
    Persuasive Games and Simulations for Personal Health Management. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  7. Marko Turpeinen, Timo Saari
    System Architecture for Psychological Customization of Communication Technology. [Citation Graph (0, 0)][DBLP]
    HICSS, 2004, pp:- [Conf]
  8. Timo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen
    Emotionally Loaded Mobile Multimedia Messaging. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:476-486 [Conf]
  9. Timo Saari
    Nääsnetti - a 3D Media Village for Social and Informational Uses of Media. [Citation Graph (0, 0)][DBLP]
    WebNet, 1997, pp:- [Conf]
  10. Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen
    Emotional response patterns and sense of presence during video games: potential criterion variables for game design. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:339-347 [Conf]
  11. Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Saari
    Transcendent experience in the use of computer-based media. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:409-412 [Conf]
  12. Kari Kallinen, Jari Laarni, Niklas Ravaja, Timo Saari
    Gender and habitual use of media moderate the memory performance in emotional-multimodal context. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:397-400 [Conf]
  13. Niklas Ravaja, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, Matias Kivikangas
    Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:4, pp:381-392 [Journal]
  14. Mikko Salminen, Kari Kallinen, Kliment Yanev, Niklas Ravaja, Timo Saari
    Mobile Application for Increasing Contextual and Emotional Work Group Awareness. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:527-531 [Conf]

  15. The influence of implicit and explicit biofeedback in first-person shooter games. [Citation Graph (, )][DBLP]


  16. A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams. [Citation Graph (, )][DBLP]


  17. Emotionally Adapted Games - An Example of a First Person Shooter. [Citation Graph (, )][DBLP]


  18. Emergent Distributed Narratives in Spatiotemporal Mobility: An Exploratory Study on Mobile 2.0 Services. [Citation Graph (, )][DBLP]


  19. A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Teams. [Citation Graph (, )][DBLP]


  20. Toolkit for user-created augmented reality games. [Citation Graph (, )][DBLP]


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