|
Search the dblp DataBase
Niklas Ravaja:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen, Kari Kallinen
Psychologically targeted persuasive advertising and product information in e-commerce. [Citation Graph (0, 0)][DBLP] ICEC, 2004, pp:245-254 [Conf]
- Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Järvinen
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. [Citation Graph (0, 0)][DBLP] DIGRA Conf., 2005, pp:- [Conf]
- Jari Laarni, Niklas Ravaja, Timo Saari
Presence experience in mobile gaming. [Citation Graph (0, 0)][DBLP] DIGRA Conf., 2005, pp:- [Conf]
- Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. [Citation Graph (0, 0)][DBLP] DIGRA Conf., 2005, pp:- [Conf]
- Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
Persuasive Games and Simulations for Personal Health Management. [Citation Graph (0, 0)][DBLP] DIGRA Conf., 2005, pp:- [Conf]
- Timo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen
Emotionally Loaded Mobile Multimedia Messaging. [Citation Graph (0, 0)][DBLP] ICEC, 2004, pp:476-486 [Conf]
- Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen
Emotional response patterns and sense of presence during video games: potential criterion variables for game design. [Citation Graph (0, 0)][DBLP] NordiCHI, 2004, pp:339-347 [Conf]
- Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Saari
Transcendent experience in the use of computer-based media. [Citation Graph (0, 0)][DBLP] NordiCHI, 2004, pp:409-412 [Conf]
- Kari Kallinen, Jari Laarni, Niklas Ravaja, Timo Saari
Gender and habitual use of media moderate the memory performance in emotional-multimodal context. [Citation Graph (0, 0)][DBLP] NordiCHI, 2004, pp:397-400 [Conf]
- Niklas Ravaja, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, Matias Kivikangas
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? [Citation Graph (0, 0)][DBLP] Presence, 2006, v:15, n:4, pp:381-392 [Journal]
- Jari Laarni, Liisa Lähteenmäki, Johanna Kuosmanen, Niklas Ravaja
Usability of Hybridmedia Services - PC and Mobile Applications Compared. [Citation Graph (0, 0)][DBLP] HCI (3), 2007, pp:918-925 [Conf]
- Mikko Salminen, Kari Kallinen, Kliment Yanev, Niklas Ravaja, Timo Saari
Mobile Application for Increasing Contextual and Emotional Work Group Awareness. [Citation Graph (0, 0)][DBLP] INTERACT (1), 2007, pp:527-531 [Conf]
The influence of implicit and explicit biofeedback in first-person shooter games. [Citation Graph (, )][DBLP]
A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams. [Citation Graph (, )][DBLP]
Emotionally Adapted Games - An Example of a First Person Shooter. [Citation Graph (, )][DBLP]
Supporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces. [Citation Graph (, )][DBLP]
A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Teams. [Citation Graph (, )][DBLP]
Search in 0.002secs, Finished in 0.003secs
|