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William R. Mark: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Karthikeyan Sankaralingam, Stephen W. Keckler, William R. Mark, Doug Burger
    Universal Mechanisms for Data-Parallel Architectures. [Citation Graph (0, 0)][DBLP]
    MICRO, 2003, pp:303-314 [Conf]
  2. William R. Mark, Leonard McMillan, Gary Bishop
    Post-rendering 3D warping. [Citation Graph (0, 0)][DBLP]
    SI3D, 1997, pp:7-16 [Conf]
  3. William R. Mark, Scott C. Randolph, Mark Finch, James M. Van Verth, Russell M. Taylor II
    Adding Force Feedback to Graphics Systems: Issues and Solutions. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:447-452 [Conf]
  4. Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan
    Ray tracing on programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:703-712 [Conf]
  5. Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan
    A real-time procedural shading system for programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:159-170 [Conf]
  6. Gregory S. Johnson, Juhyun Lee, Christopher A. Burns, William R. Mark
    The irregular Z-buffer: Hardware acceleration for irregular data structures. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:4, pp:1462-1482 [Journal]
  7. William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard
    Cg: a system for programming graphics hardware in a C-like language. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:896-907 [Journal]
  8. Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan
    Ray tracing on programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:703-712 [Journal]

  9. Data-parallel rasterization of micropolygons with defocus and motion blur. [Citation Graph (, )][DBLP]


  10. Toward a multicore architecture for real-time ray-tracing. [Citation Graph (, )][DBLP]


  11. Soft irregular shadow mapping: fast, high-quality, and robust soft shadows. [Citation Graph (, )][DBLP]


  12. State of the Art in Ray Tracing Animated Scenes. [Citation Graph (, )][DBLP]


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