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Chris GauthierDickey:
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Publications of Author
- Chris GauthierDickey, Daniel Zappala, Virginia Mary Lo
A fully distributed architecture for massively multiplayer online games. [Citation Graph (0, 0)][DBLP] NETGAMES, 2004, pp:171- [Conf]
- Chris GauthierDickey, Virginia Mary Lo, Daniel Zappala
Using n-trees for scalable event ordering in peer-to-peer games. [Citation Graph (0, 0)][DBLP] NOSSDAV, 2005, pp:87-92 [Conf]
- Chris GauthierDickey, Daniel Zappala, Virginia Mary Lo, James Marr
Low latency and cheat-proof event ordering for peer-to-peer games. [Citation Graph (0, 0)][DBLP] NOSSDAV, 2004, pp:134-139 [Conf]
- Shanyu Zhao, Virginia Mary Lo, Chris GauthierDickey
Result Verification and Trust-Based Scheduling in Peer-to-Peer Grids. [Citation Graph (0, 0)][DBLP] Peer-to-Peer Computing, 2005, pp:31-38 [Conf]
- Daniel Zappala, Virginia Mary Lo, Chris GauthierDickey
The multicast address allocation problem: theory and practice. [Citation Graph (0, 0)][DBLP] Computer Networks, 2004, v:45, n:1, pp:55-73 [Journal]
Routing in the Dark: Pitch Black. [Citation Graph (, )][DBLP]
Using Transitivity to Increase the Accuracy of Sample-Based Pearson Correlation Coefficients. [Citation Graph (, )][DBLP]
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games. [Citation Graph (, )][DBLP]
A measurement study of virtual populations in massively multiplayer online games. [Citation Graph (, )][DBLP]
Distributed Stream Processing with DUP. [Citation Graph (, )][DBLP]
Bootstrapping of Peer-to-Peer Networks. [Citation Graph (, )][DBLP]
Characterizing multiparty voice communication for multiplayer games. [Citation Graph (, )][DBLP]
A location aware P2P voice communication protocol for networked virtual environments. [Citation Graph (, )][DBLP]
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