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Chris GauthierDickey: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Chris GauthierDickey, Daniel Zappala, Virginia Mary Lo
    A fully distributed architecture for massively multiplayer online games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2004, pp:171- [Conf]
  2. Chris GauthierDickey, Virginia Mary Lo, Daniel Zappala
    Using n-trees for scalable event ordering in peer-to-peer games. [Citation Graph (0, 0)][DBLP]
    NOSSDAV, 2005, pp:87-92 [Conf]
  3. Chris GauthierDickey, Daniel Zappala, Virginia Mary Lo, James Marr
    Low latency and cheat-proof event ordering for peer-to-peer games. [Citation Graph (0, 0)][DBLP]
    NOSSDAV, 2004, pp:134-139 [Conf]
  4. Shanyu Zhao, Virginia Mary Lo, Chris GauthierDickey
    Result Verification and Trust-Based Scheduling in Peer-to-Peer Grids. [Citation Graph (0, 0)][DBLP]
    Peer-to-Peer Computing, 2005, pp:31-38 [Conf]
  5. Daniel Zappala, Virginia Mary Lo, Chris GauthierDickey
    The multicast address allocation problem: theory and practice. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2004, v:45, n:1, pp:55-73 [Journal]

  6. Routing in the Dark: Pitch Black. [Citation Graph (, )][DBLP]


  7. Using Transitivity to Increase the Accuracy of Sample-Based Pearson Correlation Coefficients. [Citation Graph (, )][DBLP]


  8. Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games. [Citation Graph (, )][DBLP]


  9. A measurement study of virtual populations in massively multiplayer online games. [Citation Graph (, )][DBLP]


  10. Distributed Stream Processing with DUP. [Citation Graph (, )][DBLP]


  11. Bootstrapping of Peer-to-Peer Networks. [Citation Graph (, )][DBLP]


  12. Characterizing multiparty voice communication for multiplayer games. [Citation Graph (, )][DBLP]


  13. A location aware P2P voice communication protocol for networked virtual environments. [Citation Graph (, )][DBLP]


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