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Ken-ichi Anjyo: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ken-ichi Anjyo, Shuhei Wemler, William Baxter
    Tweakable light and shade for cartoon animation. [Citation Graph (0, 0)][DBLP]
    NPAR, 2006, pp:133-139 [Conf]
  2. Ken-ichi Anjyo
    Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:332-337 [Conf]
  3. Ken-ichi Anjyo, Yoshiaki Usami, Tsuneya Kurihara
    A simple method for extracting the natural beauty of hair. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1992, pp:111-120 [Conf]
  4. Youichi Horry, Ken-ichi Anjyo, Kiyoshi Arai
    Tour into the picture: using a spidery mesh interface to make animation from a single image. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:225-232 [Conf]
  5. Munetoshi Unuma, Ken-ichi Anjyo, Ryozo Takeuchi
    Fourier principles for emotion-based human figure animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1995, pp:91-96 [Conf]
  6. Ken-ichi Anjyo, Katsuaki Hiramitsu
    Stylized Highlights for Cartoon Rendering and Animation. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:4, pp:54-61 [Journal]
  7. Hyung Woo Kang, Soon Hyung Pyo, Ken-ichi Anjyo, Sung Yong Shin
    Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  8. Ken-ichi Anjyo
    Semi-globalization of stochastic spectral synthesis. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:1, pp:1-12 [Journal]
  9. Ken-ichi Anjyo, Toshio Ochi, Yoshiaki Usami, Yasumasa Kawashima
    A practical method of constructing surface in three-dimensional digitized space. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1987, v:3, n:1, pp:4-12 [Journal]
  10. Kiyoshi Arai, Tsuneya Kurihara, Ken-ichi Anjyo
    Bilinear interpolation for facial expression and metamorphosis in real-time animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:3, pp:105-116 [Journal]
  11. Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
    Locally controllable stylized shading. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:17- [Journal]

  12. Rigid shape interpolation using normal equations. [Citation Graph (, )][DBLP]


  13. Latent Doodle Space. [Citation Graph (, )][DBLP]


  14. Animating Pictures of Fluid using Video Examples. [Citation Graph (, )][DBLP]


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