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Salim S. Abi-Ezzi:
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Publications of Author
- Greg Schechter, Conal Elliott, Ricky Yeung, Salim S. Abi-Ezzi
Functional 3D Graphics in C++ - with an Object-Oriented, Multiple Dispatching Implementation. [Citation Graph (0, 0)][DBLP] Workshop on Object-Oriented Graphics, 1994, pp:171-193 [Conf]
- Salim S. Abi-Ezzi, Gregory D. Laib, Richard Puk
Extending graphics standards to meet industry requirements (panel session). [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1988, pp:351- [Conf]
- Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi
TBAG: a high level framework for interactive, animated 3D graphics applications. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1994, pp:421-434 [Conf]
- Salim S. Abi-Ezzi, Jorge F. Molina, Michael A. Toelle
A special graphics system for PHIGS. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1988, v:12, n:2, pp:155-162 [Journal]
- Salim S. Abi-Ezzi, Michael J. Wozny
Factoring a homogeneous transformation for a more efficient graphics pipeline. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1991, v:15, n:2, pp:249-258 [Journal]
- Salim S. Abi-Ezzi, S. Subramaniam
Fast Dynamic Tessellation of Trimmed NURBS Surfaces. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1994, v:13, n:3, pp:107-126 [Journal]
- Salim S. Abi-Ezzi, Michael J. Wozny
Factoring a Homogeneous Transformation for a more Efficient Graphics Pipeline. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1990, v:9, n:3, pp:245-255 [Journal]
- Leon A. Shirman, Salim S. Abi-Ezzi
The Cone of Normals Technique for Fast Processing of Curved Patches. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1993, v:12, n:3, pp:261-272 [Journal]
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