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Thomas Klein: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Thomas Klein, Simon Stegmaier, Thomas Ertl
    Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:186-195 [Conf]
  2. Simon Stegmaier, Magnus Strengert, Thomas Klein, Thomas Ertl
    A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting. [Citation Graph (0, 0)][DBLP]
    Volume Graphics, 2005, pp:187-195 [Conf]
  3. Thomas Klein, Magnus Strengert, Simon Stegmaier, Thomas Ertl
    Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:29- [Conf]
  4. Thomas Klein, Thomas Ertl
    Illustrating Magnetic Field Lines using a Discrete Particle Model. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:387-394 [Conf]
  5. Thomas Klein, Mike Eissele, Daniel Weiskopf, Thomas Ertl
    Simulation, Modelling and Rendering of Incompressible Fluids in Real Time. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:365-373 [Conf]
  6. Manfred Weiler, Thomas Klein, Thomas Ertl
    Direct volume rendering in OpenSG. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:93-98 [Journal]
  7. Magnus Strengert, Thomas Klein, Thomas Ertl
    A hardware-aware debugger for the OpenGL shading language. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:81-88 [Conf]
  8. Magnus Strengert, Thomas Klein, Ralf P. Botchen, Simon Stegmaier, Min Chen, Thomas Ertl
    Spectral volume rendering using GPU-based raycasting. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:8, pp:550-561 [Journal]

  9. Adaptive sampling in three dimensions for volume rendering on GPUs. [Citation Graph (, )][DBLP]

  10. GPU-Based Streamlines for Surface-Guided 3D Flow Visualization. [Citation Graph (, )][DBLP]

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