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Thomas Klein :
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Thomas Klein , Simon Stegmaier , Thomas Ertl Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:186-195 [Conf ] Simon Stegmaier , Magnus Strengert , Thomas Klein , Thomas Ertl A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting. [Citation Graph (0, 0)][DBLP ] Volume Graphics, 2005, pp:187-195 [Conf ] Thomas Klein , Magnus Strengert , Simon Stegmaier , Thomas Ertl Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2005, pp:29- [Conf ] Thomas Klein , Thomas Ertl Illustrating Magnetic Field Lines using a Discrete Particle Model. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:387-394 [Conf ] Thomas Klein , Mike Eissele , Daniel Weiskopf , Thomas Ertl Simulation, Modelling and Rendering of Incompressible Fluids in Real Time. [Citation Graph (0, 0)][DBLP ] VMV, 2003, pp:365-373 [Conf ] Manfred Weiler , Thomas Klein , Thomas Ertl Direct volume rendering in OpenSG. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2004, v:28, n:1, pp:93-98 [Journal ] Magnus Strengert , Thomas Klein , Thomas Ertl A hardware-aware debugger for the OpenGL shading language. [Citation Graph (0, 0)][DBLP ] Graphics Hardware, 2007, pp:81-88 [Conf ] Magnus Strengert , Thomas Klein , Ralf P. Botchen , Simon Stegmaier , Min Chen , Thomas Ertl Spectral volume rendering using GPU-based raycasting. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:8, pp:550-561 [Journal ] Adaptive sampling in three dimensions for volume rendering on GPUs. [Citation Graph (, )][DBLP ] GPU-Based Streamlines for Surface-Guided 3D Flow Visualization. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.002secs