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Kelvin Sung:
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Publications of Author
- Kelvin Sung, James Craighead, Changyaw Wang, Sanjay Bakshi, Andrew Pearce, Andrew Woo
Design and Implementation of the Maya Renderer. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 1998, pp:150-0 [Conf]
- Kelvin Sung, Peter Shirley, Becky Reed Rosenberg
Experiencing aspects of games programming in an introductory computer graphics class. [Citation Graph (0, 0)][DBLP] SIGCSE, 2007, pp:249-253 [Conf]
- Edward Angel, Steve Cunningham, Peter Shirley, Kelvin Sung
Teaching computer graphics without raster-level algorithms. [Citation Graph (0, 0)][DBLP] SIGCSE, 2006, pp:266-267 [Conf]
- Kelvin Sung, Peter Shirley
A top-down approach to teaching introductory computer graphics. [Citation Graph (0, 0)][DBLP] SIGGRAPH Educators Program, 2003, pp:- [Conf]
- Kelvin Sung, Peter Shirley
A top-down approach to teaching introductory computer graphics. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:3, pp:383-391 [Journal]
- Kelvin Sung, Jason Loh Jen Shiuan, Akkihebbal L. Ananda
Ray tracing in a distributed environment. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1996, v:20, n:1, pp:41-49 [Journal]
- Kelvin Sung
Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1992, v:11, n:3, pp:299-310 [Journal]
- Jason Loh Jen Shiuan, Kelvin Sung, Akkihebbal L. Ananda, Koh Eng Kiat
Client-server based ray-tracer using ASTRA: an asynchronous RPC mechanism. [Citation Graph (0, 0)][DBLP] Computer Communications, 1996, v:19, n:5, pp:445-455 [Journal]
- Kelvin Sung, Andrew Pearce, Changyaw Wang
Spatial-Temporal Antialiasing. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2002, v:8, n:2, pp:144-153 [Journal]
- Kelvin Sung, William J. Kubitz
Tracing rays with the Area Sampling Machine. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1995, v:11, n:9, pp:477-496 [Journal]
Game-themed programming assignments: the faculty perspective. [Citation Graph (, )][DBLP]
Introductory programming courses and computer games. [Citation Graph (, )][DBLP]
Game-themed programming assignments for faculty: a case study. [Citation Graph (, )][DBLP]
Computer games and traditional CS courses. [Citation Graph (, )][DBLP]
Fast ray tracing and the potential effects on graphics and gaming courses. [Citation Graph (, )][DBLP]
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