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Kelvin Sung: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Kelvin Sung, James Craighead, Changyaw Wang, Sanjay Bakshi, Andrew Pearce, Andrew Woo
    Design and Implementation of the Maya Renderer. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:150-0 [Conf]
  2. Kelvin Sung, Peter Shirley, Becky Reed Rosenberg
    Experiencing aspects of games programming in an introductory computer graphics class. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2007, pp:249-253 [Conf]
  3. Edward Angel, Steve Cunningham, Peter Shirley, Kelvin Sung
    Teaching computer graphics without raster-level algorithms. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2006, pp:266-267 [Conf]
  4. Kelvin Sung, Peter Shirley
    A top-down approach to teaching introductory computer graphics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH Educators Program, 2003, pp:- [Conf]
  5. Kelvin Sung, Peter Shirley
    A top-down approach to teaching introductory computer graphics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:3, pp:383-391 [Journal]
  6. Kelvin Sung, Jason Loh Jen Shiuan, Akkihebbal L. Ananda
    Ray tracing in a distributed environment. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:1, pp:41-49 [Journal]
  7. Kelvin Sung
    Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:299-310 [Journal]
  8. Jason Loh Jen Shiuan, Kelvin Sung, Akkihebbal L. Ananda, Koh Eng Kiat
    Client-server based ray-tracer using ASTRA: an asynchronous RPC mechanism. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 1996, v:19, n:5, pp:445-455 [Journal]
  9. Kelvin Sung, Andrew Pearce, Changyaw Wang
    Spatial-Temporal Antialiasing. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2002, v:8, n:2, pp:144-153 [Journal]
  10. Kelvin Sung, William J. Kubitz
    Tracing rays with the Area Sampling Machine. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1995, v:11, n:9, pp:477-496 [Journal]

  11. Game-themed programming assignments: the faculty perspective. [Citation Graph (, )][DBLP]


  12. Introductory programming courses and computer games. [Citation Graph (, )][DBLP]


  13. Game-themed programming assignments for faculty: a case study. [Citation Graph (, )][DBLP]


  14. Computer games and traditional CS courses. [Citation Graph (, )][DBLP]


  15. Fast ray tracing and the potential effects on graphics and gaming courses. [Citation Graph (, )][DBLP]


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