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Oliver G. Staadt: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross
    3D Video Recorder. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:325-334 [Conf]
  2. Oliver G. Staadt, Markus H. Gross
    Progressive tetrahedralizations. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:397-402 [Conf]
  3. Oliver G. Staadt, Markus H. Gross, Roger Gatti
    Fast Multiresolution Surface Meshing. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1995, pp:135-142 [Conf]
  4. Oliver G. Staadt, Markus H. Gross, Roger Weber
    Multiresolution compression and reconstruction. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1997, pp:337-346 [Conf]
  5. Martin Näf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross
    The blue-c Distributed Scene Graph. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:275-276 [Conf]
  6. Benjamin A. Ahlborn, David Thompson, Oliver Kreylos, Bernd Hamann, Oliver G. Staadt
    A practical system for laser pointer interaction on large displays. [Citation Graph (0, 0)][DBLP]
    VRST, 2005, pp:106-109 [Conf]
  7. Martin Näf, Oliver G. Staadt, Markus H. Gross
    Spatialized audio rendering for immersive virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:65-72 [Conf]
  8. Daniel S. Coming, Oliver G. Staadt
    Kinetic sweep and prune for multi-body continuous motion. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:439-449 [Journal]
  9. Edouard Lamboray, Aaron Zollinger, Oliver G. Staadt, Markus H. Gross
    Interactive multimedia streams in distributed applications. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:5, pp:735-745 [Journal]
  10. Martin Näf, Oliver G. Staadt, Markus H. Gross
    Multimedia integration into the blue-c API. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:1, pp:3-15 [Journal]
  11. Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt
    3D warp brush modeling. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:610-618 [Journal]
  12. Oliver G. Staadt, Martin Näf, Edouard Lamboray, Stephan Würmlin
    JAPE: A Prototyping System for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  13. Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross
    3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:2, pp:181-194 [Journal]
  14. Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno, Andreas M. Kunz, Esther Koller-Meier, Tomás Svoboda, Luc J. Van Gool, Silke Lang, Kai Strehlke, Andrew Vande Moere, Oliver G. Staadt
    blue-c: a spatially immersive display and 3D video portal for telepresence. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:819-827 [Journal]
  15. Markus H. Gross, Oliver G. Staadt, Roger Gatti
    Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1996, v:2, n:2, pp:130-143 [Journal]
  16. Markus H. Gross, Lars Lippert, Oliver G. Staadt
    Compression methods for visualization. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 1999, v:15, n:1, pp:11-29 [Journal]

  17. Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays. [Citation Graph (, )][DBLP]


  18. Stride scheduling for time-critical collision detection. [Citation Graph (, )][DBLP]


  19. Egocentric medium-field distance perception in projection environments. [Citation Graph (, )][DBLP]


  20. Enabling scientific workflows in virtual reality. [Citation Graph (, )][DBLP]


  21. A foveal inset for large display environments. [Citation Graph (, )][DBLP]


  22. blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence. [Citation Graph (, )][DBLP]


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