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Timo Aila :
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Jan Kautz , Jaakko Lehtinen , Timo Aila Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:179-184 [Conf ] Timo Aila , Samuli Laine Alias-Free Shadow Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:161-166 [Conf ] Timo Aila , Ville Miettinen dPVS: An Occlusion Culling System for Massive Dynamic Environments. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2004, v:24, n:2, pp:86-97 [Journal ] Timo Aila , Ville Miettinen , Petri Nordlund Delay streams for graphics hardware. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:792-800 [Journal ] Samuli Laine , Timo Aila , Ulf Assarsson , Jaakko Lehtinen , Tomas Akenine-Möller Soft shadow volumes for ray tracing. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:1156-1165 [Journal ] Timo Aila , Tomas Akenine-Möller A hierarchical shadow volume algorithm. [Citation Graph (0, 0)][DBLP ] Graphics Hardware, 2004, pp:15-23 [Conf ] Samuli Laine , Timo Aila Hierarchical Penumbra Casting. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:3, pp:313-322 [Journal ] Tim Weyrich , Cyril Flaig , Simon Heinzle , Simon Mall , Timo Aila , Kaspar Rohrer , Daniel B. Fasnacht , Norbert Felber , Stephan Oetiker , Hubert Kaeslin , Mario Botsch , Markus H. Gross A hardware architecture for surface splatting. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:3, pp:90- [Journal ] Understanding the efficiency of ray traversal on GPUs. [Citation Graph (, )][DBLP ] A Weighted Error Metric and Optimization Method for Antialiasing Patterns. [Citation Graph (, )][DBLP ] An Improved Physically-Based Soft Shadow Volume Algorithm. [Citation Graph (, )][DBLP ] Search in 0.001secs, Finished in 0.002secs