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Johannes Günther: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Johannes Günther, Ingo Wald, Philipp Slusallek
    Realtime Caustics using Distributed Photon Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:111-122 [Conf]
  2. Ingo Wald, Johannes Günther, Philipp Slusallek
    Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:595-604 [Journal]
  3. Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek
    Interactive ray tracing of skinned animations. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:785-792 [Journal]

  4. Ray Tracing Animated Scenes using Motion Decomposition. [Citation Graph (, )][DBLP]


  5. Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. [Citation Graph (, )][DBLP]


  6. State of the Art in Ray Tracing Animated Scenes. [Citation Graph (, )][DBLP]


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