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Johannes Günther:
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- Johannes Günther, Ingo Wald, Philipp Slusallek
Realtime Caustics using Distributed Photon Mapping. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:111-122 [Conf]
- Ingo Wald, Johannes Günther, Philipp Slusallek
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:595-604 [Journal]
- Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek
Interactive ray tracing of skinned animations. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:785-792 [Journal]
Ray Tracing Animated Scenes using Motion Decomposition. [Citation Graph (, )][DBLP]
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. [Citation Graph (, )][DBLP]
State of the Art in Ray Tracing Animated Scenes. [Citation Graph (, )][DBLP]
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