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Ákos Balázs:
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Publications of Author
- Michael Guthe, Pavel Borodin, Ákos Balázs, Reinhard Klein
Real-time appearance preserving out-of-core rendering with shadows. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:69-80 [Conf]
- Ferenc Kahlesz, Ákos Balázs, Reinhard Klein
Multiresolution rendering by sewing trimmed NURBS surfaces. [Citation Graph (0, 0)][DBLP] Symposium on Solid Modeling and Applications, 2002, pp:281-288 [Conf]
- Michael Guthe, Ákos Balázs, Reinhard Klein
Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. [Citation Graph (0, 0)][DBLP] VisSym, 2004, pp:211-220 [Conf]
- Michael Guthe, Ákos Balázs, Reinhard Klein
Real-time out-of-core trimmed NURBS rendering and editing. [Citation Graph (0, 0)][DBLP] VMV, 2004, pp:323-330 [Conf]
- Ákos Balázs, Michael Guthe, Reinhard Klein
Efficient Trimmed NURBS Tessellation. [Citation Graph (0, 0)][DBLP] WSCG, 2004, pp:27-34 [Conf]
- Ákos Balázs, Michael Guthe, Reinhard Klein
Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:1, pp:79-85 [Journal]
- Michael Guthe, Ákos Balázs, Reinhard Klein
GPU-based trimming and tessellation of NURBS and T-Spline surfaces. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:1016-1023 [Journal]
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