|
Search the dblp DataBase
Brian K. Guenter:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Antonio Haro, Irfan A. Essa, Brian K. Guenter
Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2001, pp:53-62 [Conf]
- Stephen R. Marschner, Brian K. Guenter, Sashi Raghupathy
Modeling and Rendering for Realistic Facial Animation. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2000, pp:231-242 [Conf]
- Brian K. Guenter, Cindy Grimm, Daniel Wood, Henrique S. Malvar, Frederic H. Pighin
Making Faces. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1998, pp:55-66 [Conf]
- Brian K. Guenter, Todd B. Knoblock, Erik Ruf
Specializing shaders. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1995, pp:343-350 [Conf]
- Brian K. Guenter, Hee Cheol Yun, Russell M. Mersereau
Motion compensated compression of computer animation frames. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1993, pp:297-304 [Conf]
- Charles Rose, Brian K. Guenter, Bobby Bodenheimer, Michael F. Cohen
Efficient Generation of Motion Transitions Using Spacetime Constraints. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1996, pp:147-154 [Conf]
- Brian K. Guenter, Jack Tumblin
Quadrature Prefiltering for High Quality Antialiasing. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1996, v:15, n:4, pp:332-353 [Journal]
- Jack Tumblin, Jessica K. Hodgins, Brian K. Guenter
Two Methods for Display of High Contrast Images. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1999, v:18, n:1, pp:56-94 [Journal]
- Hee Cheol Yun, Brian K. Guenter, Russell M. Mersereau
Lossless Compression of Computer Generated Animation Frames. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1997, v:16, n:4, pp:359-396 [Journal]
- Brian K. Guenter
Efficient symbolic differentiation for graphics applications. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:108- [Journal]
Search in 0.002secs, Finished in 0.003secs
|