|
Search the dblp DataBase
Steven Collins:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Steven Collins
Reconstruction of Illumination from Area Luminaires. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1995, pp:274-283 [Conf]
- Steven Collins
Reconstructing the Visual Field of Compound Eyes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1997, pp:81-92 [Conf]
- Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan
Skinning with dual quaternions. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:39-46 [Conf]
- Karl O'Connell, Tom Dinneen, Steven Collins, Brendan Tangney, Neville Harris, Vinny Cahill
Techniques for handling scale and distribution in virtual worlds. [Citation Graph (0, 0)][DBLP] ACM SIGOPS European Workshop, 1996, pp:17-24 [Conf]
- William Leeson, Carol O'Sullivan, Steven Collins
EFFIGI: An Efficient Framework for Implementing Global Illumination. [Citation Graph (0, 0)][DBLP] WSCG, 2000, pp:- [Conf]
- Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan
Perceptual evaluation of LOD clothing for virtual humans. [Citation Graph (0, 0)][DBLP] Symposium on Computer Animation, 2006, pp:117-126 [Conf]
- Steven Collins
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2005, v:24, n:3, pp:- [Journal]
As-rigid-as-possible image registration for hand-drawn cartoon animations. [Citation Graph (, )][DBLP]
Polypostors: 2D polygonal impostors for 3D crowds. [Citation Graph (, )][DBLP]
Automatic linearization of nonlinear skinning. [Citation Graph (, )][DBLP]
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons. [Citation Graph (, )][DBLP]
Search in 0.003secs, Finished in 0.004secs
|