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George Borshukov :
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Paul E. Debevec , Yizhou Yu , George Borshukov Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1998, pp:105-116 [Conf ] George Borshukov Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] George Borshukov , John P. Lewis Realistic human face rendering for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] George Borshukov , Dan Piponi , Oystein Larsen , John P. Lewis , Christina Tempelaar-Lietz Universal capture: image-based facial animation for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Tadao Mihashi , Christina Tempelaar-Lietz , George Borshukov Generating realistic human hair for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Dan Piponi , George Borshukov Seamless texture mapping of subdivision surfaces by model pelting and texture blending. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2000, pp:471-478 [Conf ] George Borshukov , Gozde Bozdagi , Yucel Altunbasak , A. Murat Tekalp Motion segmentation by multistage affine classification. [Citation Graph (0, 0)][DBLP ] IEEE Transactions on Image Processing, 1997, v:6, n:11, pp:1591-1594 [Journal ] Search in 0.001secs, Finished in 0.002secs