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Sylvain Lefebvre: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Sylvain Lefebvre, Fabrice Neyret
    Synthesizing Bark. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:105-116 [Conf]
  2. Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart
    ZP+: correct Z-pass stencil shadows. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:195-202 [Conf]
  3. Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
    Texture sprites: texture elements splatted on surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:163-170 [Conf]
  4. Sylvain Lefebvre, Fabrice Neyret
    Pattern based procedural textures. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:203-212 [Conf]
  5. Sylvain Lefebvre, Carsten Dachsbacher
    TileTrees. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:25-31 [Conf]
  6. Sylvain Lefebvre, Hugues Hoppe
    Parallel controllable texture synthesis. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:777-786 [Journal]
  7. Sylvain Lefebvre, Hugues Hoppe
    Appearance-space texture synthesis. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:541-548 [Journal]
  8. Sylvain Lefebvre, Hugues Hoppe
    Perfect spatial hashing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:579-588 [Journal]

  9. GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. [Citation Graph (, )][DBLP]


  10. Assisted texture assignment. [Citation Graph (, )][DBLP]


  11. Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]


  12. Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]


  13. NPR Gabor noise for coherent stylization. [Citation Graph (, )][DBLP]


  14. Texture Synthesis From Photographs. [Citation Graph (, )][DBLP]


  15. Lazy Solid Texture Synthesis. [Citation Graph (, )][DBLP]


  16. Structure-Preserving Reshape for Textured Architectural Scenes. [Citation Graph (, )][DBLP]


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