|
Search the dblp DataBase
Sylvain Lefebvre:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Sylvain Lefebvre, Fabrice Neyret
Synthesizing Bark. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2002, pp:105-116 [Conf]
- Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart
ZP+: correct Z-pass stencil shadows. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:195-202 [Conf]
- Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
Texture sprites: texture elements splatted on surfaces. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:163-170 [Conf]
- Sylvain Lefebvre, Fabrice Neyret
Pattern based procedural textures. [Citation Graph (0, 0)][DBLP] SI3D, 2003, pp:203-212 [Conf]
- Sylvain Lefebvre, Carsten Dachsbacher
TileTrees. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:25-31 [Conf]
- Sylvain Lefebvre, Hugues Hoppe
Parallel controllable texture synthesis. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:777-786 [Journal]
- Sylvain Lefebvre, Hugues Hoppe
Appearance-space texture synthesis. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:541-548 [Journal]
- Sylvain Lefebvre, Hugues Hoppe
Perfect spatial hashing. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:579-588 [Journal]
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. [Citation Graph (, )][DBLP]
Assisted texture assignment. [Citation Graph (, )][DBLP]
Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]
Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]
NPR Gabor noise for coherent stylization. [Citation Graph (, )][DBLP]
Texture Synthesis From Photographs. [Citation Graph (, )][DBLP]
Lazy Solid Texture Synthesis. [Citation Graph (, )][DBLP]
Structure-Preserving Reshape for Textured Architectural Scenes. [Citation Graph (, )][DBLP]
Search in 0.001secs, Finished in 0.002secs
|