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Martin Kraus: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Kirk Riley, David S. Ebert, Martin Kraus, Jerry Tessendorf, Charles D. Hansen
    Efficient Rendering of Atmospheric Phenomena. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:374-386 [Conf]
  2. Martin Kraus, Thomas Ertl
    Topology-Guided Downsampling. [Citation Graph (0, 0)][DBLP]
    Volume Graphics, 2001, pp:- [Conf]
  3. Jürgen P. Schulze, Martin Kraus, Ulrich Lang, Thomas Ertl
    Integrating Pre-Integration Into The Shear-Warp Algorithm. [Citation Graph (0, 0)][DBLP]
    Volume Graphics, 2003, pp:109-118 [Conf]
  4. Martin Kraus
    Scale-Invariant Volume Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:38- [Conf]
  5. Martin Kraus, Thomas Ertl
    Cell-Projection of Cyclic Meshes. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  6. Martin Kraus, Wei Qiao, David S. Ebert
    Projecting Tetrahedra without Rendering Artifacts. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2004, pp:27-34 [Conf]
  7. Stefan Röttger, Martin Kraus, Thomas Ertl
    Hardware-accelerated volume and isosurface rendering based on cell-projection. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2000, pp:109-116 [Conf]
  8. Manfred Weiler, Martin Kraus, Markus Merz, Thomas Ertl
    Hardware-Based Ray Casting for Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2003, pp:333-340 [Conf]
  9. Manfred Weiler, Martin Kraus, Thomas Ertl
    Hardware-based view-independent cell projection. [Citation Graph (0, 0)][DBLP]
    VolVis, 2002, pp:13-22 [Conf]
  10. Manfred Weiler, Paula N. Mallón, Martin Kraus, Thomas Ertl
    Texture-Encoded Tetrahedral Strips. [Citation Graph (0, 0)][DBLP]
    VolVis, 2004, pp:71-78 [Conf]
  11. Joachim Diepstraten, Daniel Weiskopf, Martin Kraus, Thomas Ertl
    Vragments and Raxels - Relocatability as an Extension to Programmable Rasterization Hardware. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2004, pp:181-188 [Conf]
  12. Martin Kraus, Thomas Ertl
    Interactive Data Exploration with Customized Glyphs. [Citation Graph (0, 0)][DBLP]
    WSCG (Posters), 2001, pp:20-23 [Conf]
  13. Kirk Riley, Yuyan Song, Martin Kraus, David S. Ebert, Jason J. Levit
    Visualization of Structured Nonuniform Grids. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:1, pp:46-55 [Journal]
  14. Manfred Weiler, Martin Kraus, Markus Merz, Thomas Ertl
    Hardware-Based View-Independent Cell Projection. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2003, v:9, n:2, pp:163-175 [Journal]
  15. Martin Kraus, Mike Eissele, Magnus Strengert
    GPU-Based Edge-Directed Image Interpolation. [Citation Graph (0, 0)][DBLP]
    SCIA, 2007, pp:532-541 [Conf]
  16. Martin Kraus, Magnus Strengert
    Pyramid filters based on bilinear interpolation. [Citation Graph (0, 0)][DBLP]
    GRAPP (GM/R), 2007, pp:21-28 [Conf]
  17. Aidong Lu, David S. Ebert, Wei Qiao, Martin Kraus, Benjamin Mora
    Volume illustration using wang cubes. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:2, pp:- [Journal]

  18. Adaptive sampling in three dimensions for volume rendering on GPUs. [Citation Graph (, )][DBLP]

  19. Interpolating and Downsampling RGBA Volume Data. [Citation Graph (, )][DBLP]

  20. GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds. [Citation Graph (, )][DBLP]

  21. Quasi-Convolution Pyramidal Blurring. [Citation Graph (, )][DBLP]

  22. The Pull-push Algorithm Revisited - Improvements, Computation of Point Densities, and GPU Implementation. [Citation Graph (, )][DBLP]

  23. Synchronizing user Interactions with Multiple Parametrized Three-dimensional Web Graphics. [Citation Graph (, )][DBLP]

  24. Efficient image reconstruction for point-based and line-based rendering. [Citation Graph (, )][DBLP]

  25. Depth-of-Field Rendering by Pyramidal Image Processing. [Citation Graph (, )][DBLP]

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