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Sung-Eui Yoon:
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Publications of Author
- Sung-Eui Yoon, Brian Salomon, Ming C. Lin, Dinesh Manocha
Fast Collision Detection between Massive Models using Dynamic Simplification. [Citation Graph (0, 0)][DBLP] Symposium on Geometry Processing, 2004, pp:139-150 [Conf]
- Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha
Interactive visibility culling in complex environments using occlusion-switches. [Citation Graph (0, 0)][DBLP] SI3D, 2003, pp:103-112 [Conf]
- Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha
Quick-VDR: Interactive View-Dependent Rendering of Massive Models. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2004, pp:131-138 [Conf]
- Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2003, pp:163-170 [Conf]
- Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, Dinesh Manocha
Interactive shadow generation in complex environments. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:3, pp:501-510 [Journal]
- Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, Dinesh Manocha
Cache-oblivious mesh layouts. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:886-893 [Journal]
- Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:4, pp:369-382 [Journal]
- Sung-Eui Yoon, Peter Lindstrom
Mesh Layouts for Block-Based Caches. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:1213-1220 [Journal]
- Sung-Eui Yoon, Peter Lindstrom
Random-Accessible Compressed Triangle Meshes. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:6, pp:1536-1543 [Journal]
- Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha
R-LODs: fast LOD-based ray tracing of massive models. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:772-784 [Journal]
A novel page-based data structure for interactive walkthroughs. [Citation Graph (, )][DBLP]
RACBVHs: random-accessible compressed bounding volume hierarchies. [Citation Graph (, )][DBLP]
PCCD: parallel continuous collision detection. [Citation Graph (, )][DBLP]
RACBVHs: random-accessible compressed bounding volume hierarchies. [Citation Graph (, )][DBLP]
FASTCD: fracturing-aware stable collision detection. [Citation Graph (, )][DBLP]
HCCMeshes: hierarchical-culling oriented compact meshes. [Citation Graph (, )][DBLP]
Technical strategies for massive model visualization. [Citation Graph (, )][DBLP]
Interactive continuous collision detection between deformable models using connectivity-based culling. [Citation Graph (, )][DBLP]
Bounds on the Geometric Mean of Arc Lengths for Bounded-Degree Planar Graphs. [Citation Graph (, )][DBLP]
Massive-Model Rendering Techniques: A Tutorial. [Citation Graph (, )][DBLP]
Cache-Efficient Layouts of Bounding Volume Hierarchies. [Citation Graph (, )][DBLP]
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models. [Citation Graph (, )][DBLP]
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs. [Citation Graph (, )][DBLP]
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