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Harlen Costa Batagelo:
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- Harlen Costa Batagelo, Shin-Ting Wu
What you see is what you snap: snapping to geometry deformed on the GPU. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:81-86 [Conf]
- Harlen Costa Batagelo, Ilaim Costa Júnior
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 1999, pp:93-0 [Conf]
- Harlen Costa Batagelo, Shin-Ting Wu
Dynamic Scene Occlusion Culling Using a Regular Grid. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2002, pp:43-50 [Conf]
- Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen Costa Batagelo
Picking and Snapping for 3D Input Devices. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2003, pp:140-150 [Conf]
- Harlen Costa Batagelo, Shin-Ting Wu
Estimating curvatures and their derivatives on meshes of arbitrary topology from sampling directions. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:803-812 [Journal]
Application-independent accurate mouse placements on surfaces of arbitrary geometry. [Citation Graph (, )][DBLP]
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