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Marc Olano: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jeff Butterworth, Andrew Davidson, Stephen Hench, Marc Olano
    3DM: A Three Dimensional Modeler Using a Head-Mounted Display. [Citation Graph (0, 0)][DBLP]
    SI3D, 1992, pp:135-138 [Conf]
  2. Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang
    Real-Time Programmable Shading. [Citation Graph (0, 0)][DBLP]
    SI3D, 1995, pp:59-66 [Conf]
  3. Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop
    Combatting Rendering Latency. [Citation Graph (0, 0)][DBLP]
    SI3D, 1995, pp:19-24 [Conf]
  4. Brian Cabral, Marc Olano, Philip Nemec
    Reflection Space Image Based Rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:165-170 [Conf]
  5. Jonathan D. Cohen, Marc Olano, Dinesh Manocha
    Appearance-Perserving Simplification. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1998, pp:115-122 [Conf]
  6. Marc Olano, Anselmo Lastra
    A Shading Language on Graphics Hardware: The Pixelflow Shading System. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1998, pp:159-168 [Conf]
  7. Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar
    Interactive multi-pass programmable shading. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:425-432 [Conf]
  8. Jeremy Shopf, Marc Olano
    Procedural haptic texture. [Citation Graph (0, 0)][DBLP]
    UIST, 2006, pp:179-186 [Conf]
  9. Jonathan D. Cohen, Dinesh Manocha, Marc Olano
    Simplifying polygonal models using successive mappings. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1997, pp:395-402 [Conf]
  10. Jonathan D. Cohen, Dinesh Manocha, Marc Olano
    Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds. [Citation Graph (0, 0)][DBLP]
    Int. J. Comput. Geometry Appl., 2003, v:13, n:1, pp:61- [Journal]
  11. Marc Olano
    Modified noise for evaluation on graphics hardware. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:105-110 [Conf]
  12. Marc Olano, Bob Kuehne, Maryann Simmons
    Automatic shader level of detail. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2003, pp:7-14 [Conf]

  13. XMT-GPU: A PRAM Architecture for Graphics Computation. [Citation Graph (, )][DBLP]

  14. Semi-automatic stencil creation through error minimization. [Citation Graph (, )][DBLP]

  15. Interactive volume isosurface rendering using BT volumes. [Citation Graph (, )][DBLP]

  16. LEAN mapping. [Citation Graph (, )][DBLP]

  17. An integrated interactive visualization and analysis environment to study the impact of fire on building structures. [Citation Graph (, )][DBLP]

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