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Jeffrey Jacobson :
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Jeffrey Jacobson Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:221-222 [Conf ] Jeffrey Jacobson Common Office Equipment and CaveUT Make a Cheap Portable Cave. [Citation Graph (0, 0)][DBLP ] VR, 2003, pp:311- [Conf ] Jeffrey Jacobson , Mark S. Redfern , Joseph M. Furman , Susan L. Whitney , Patrick J. Sparto , Jeffrey B. Wilson , Larry F. Hodges Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders. [Citation Graph (0, 0)][DBLP ] VRST, 2001, pp:103-109 [Conf ] Jeffrey Jacobson , Zimmy Hwang Unreal tournament for immersive interactive theater. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2002, v:45, n:1, pp:39-42 [Journal ] Michael Lewis , Jeffrey Jacobson Game engines in scientific research - Introduction. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2002, v:45, n:1, pp:27-31 [Journal ] Marc Cavazza , Jean-Luc Lugrin , Simon Hartley , Marc Le Renard , Alok Nandi , Jeffrey Jacobson , Sean Crooks Intelligent virtual environments for virtual reality art. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2005, v:29, n:6, pp:852-861 [Journal ] Jeffrey Jacobson , Michael Lewis Game Engine Virtual Reality with CaveUT. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 2005, v:38, n:4, pp:79-82 [Journal ] Jeffrey Jacobson , Marc Le Renard , Jean-Luc Lugrin , Marc Cavazza The CaveUT system: immersive entertainment based on a game engine. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:184-187 [Conf ] Dome Displays for Educational Games and Activities in the Museum and on the Road. [Citation Graph (, )][DBLP ] A Surround Display Warp-Mesh Utility to Enhance Player Engagement. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.003secs