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Jeffrey Jacobson: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jeffrey Jacobson
    Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:221-222 [Conf]
  2. Jeffrey Jacobson
    Common Office Equipment and CaveUT Make a Cheap Portable Cave. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:311- [Conf]
  3. Jeffrey Jacobson, Mark S. Redfern, Joseph M. Furman, Susan L. Whitney, Patrick J. Sparto, Jeffrey B. Wilson, Larry F. Hodges
    Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders. [Citation Graph (0, 0)][DBLP]
    VRST, 2001, pp:103-109 [Conf]
  4. Jeffrey Jacobson, Zimmy Hwang
    Unreal tournament for immersive interactive theater. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2002, v:45, n:1, pp:39-42 [Journal]
  5. Michael Lewis, Jeffrey Jacobson
    Game engines in scientific research - Introduction. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2002, v:45, n:1, pp:27-31 [Journal]
  6. Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks
    Intelligent virtual environments for virtual reality art. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:6, pp:852-861 [Journal]
  7. Jeffrey Jacobson, Michael Lewis
    Game Engine Virtual Reality with CaveUT. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2005, v:38, n:4, pp:79-82 [Journal]
  8. Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza
    The CaveUT system: immersive entertainment based on a game engine. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:184-187 [Conf]

  9. Dome Displays for Educational Games and Activities in the Museum and on the Road. [Citation Graph (, )][DBLP]


  10. A Surround Display Warp-Mesh Utility to Enhance Player Engagement. [Citation Graph (, )][DBLP]


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