The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Mark R. Mine: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop
    Combatting Rendering Latency. [Citation Graph (0, 0)][DBLP]
    SI3D, 1995, pp:19-24 [Conf]
  2. Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine
    Image plane interaction techniques in 3D immersive environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 1997, pp:39-44 [Conf]
  3. Michael Zyda, Robert Gehorsam, Philip Rosedale, Mark R. Mine, Mike Goslin, J. C. Herz
    Does the metaverse start now? [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:215-218 [Conf]
  4. Mark R. Mine, Frederick P. Brooks Jr., Carlo H. Séquin
    Moving objects in space: exploiting proprioception in virtual-environment interaction. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:19-26 [Conf]
  5. Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch
    Performing work within virtual environments (panel session). [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1995, pp:497-498 [Conf]
  6. David R. Koller, Mark R. Mine, Scott E. Hudson
    Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:81-82 [Conf]
  7. Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine
    Mixed Reality: The Continuum from Virtual to Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:121-124 [Conf]
  8. Mark R. Mine
    ISAAC: a meta- system for virtual environments. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1997, v:29, n:8, pp:547-553 [Journal]
  9. Shankar Krishnan, M. Gopi, Dinesh Manocha, Mark R. Mine
    Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:67-78 [Journal]
  10. Mark R. Mine, Joe Shochet, Roger Hughston
    Building a massively multiplayer game for the million: Disney's Toontown Online. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:15- [Journal]
  11. Mike Goslin, Mark R. Mine
    The Panda3D Graphics Engine. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2004, v:37, n:10, pp:112-114 [Journal]
  12. Hans Weber, Mark R. Mine
    Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC. [Citation Graph (0, 0)][DBLP]
    Presence, 1996, v:5, n:1, pp:136-145 [Journal]

  13. Mixing reality and magic at Disney theme parks. [Citation Graph (, )][DBLP]


Search in 0.001secs, Finished in 0.002secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002