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Mark R. Mine: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop
    Combatting Rendering Latency. [Citation Graph (0, 0)][DBLP]
    SI3D, 1995, pp:19-24 [Conf]
  2. Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine
    Image plane interaction techniques in 3D immersive environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 1997, pp:39-44 [Conf]
  3. Michael Zyda, Robert Gehorsam, Philip Rosedale, Mark R. Mine, Mike Goslin, J. C. Herz
    Does the metaverse start now? [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:215-218 [Conf]
  4. Mark R. Mine, Frederick P. Brooks Jr., Carlo H. Séquin
    Moving objects in space: exploiting proprioception in virtual-environment interaction. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:19-26 [Conf]
  5. Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch
    Performing work within virtual environments (panel session). [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1995, pp:497-498 [Conf]
  6. David R. Koller, Mark R. Mine, Scott E. Hudson
    Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:81-82 [Conf]
  7. Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine
    Mixed Reality: The Continuum from Virtual to Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:121-124 [Conf]
  8. Mark R. Mine
    ISAAC: a meta- system for virtual environments. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1997, v:29, n:8, pp:547-553 [Journal]
  9. Shankar Krishnan, M. Gopi, Dinesh Manocha, Mark R. Mine
    Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:67-78 [Journal]
  10. Mark R. Mine, Joe Shochet, Roger Hughston
    Building a massively multiplayer game for the million: Disney's Toontown Online. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:15- [Journal]
  11. Mike Goslin, Mark R. Mine
    The Panda3D Graphics Engine. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2004, v:37, n:10, pp:112-114 [Journal]
  12. Hans Weber, Mark R. Mine
    Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC. [Citation Graph (0, 0)][DBLP]
    Presence, 1996, v:5, n:1, pp:136-145 [Journal]

  13. Mixing reality and magic at Disney theme parks. [Citation Graph (, )][DBLP]


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