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Li-Yi Wei:
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Publications of Author
- Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong, Baining Guo
Rendering from compressed high dynamic range textures on programmable graphics hardware. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:17-24 [Conf]
- Li-Yi Wei
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 1999, pp:207-214 [Conf]
- Li-Yi Wei
Texture synthesis from multiple sources. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2003, pp:- [Conf]
- Li-Yi Wei, Marc Levoy
Fast texture synthesis using tree-structured vector quantization. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2000, pp:479-488 [Conf]
- Li-Yi Wei, Marc Levoy
Texture synthesis over arbitrary manifold surfaces. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:355-360 [Conf]
- Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum
Subspace gradient domain mesh deformation. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:1126-1134 [Journal]
- Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly E. Rushmeier
Context-aware textures. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:1, pp:- [Journal]
- Li-Yi Wei
Tile-based texture mapping on graphics hardware. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2004, pp:55-63 [Conf]
- Jiawei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
Fast example-based surface texture synthesis via discrete optimization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:918-925 [Journal]
Detail-preserving paint modeling for 3D brushes. [Citation Graph (, )][DBLP]
Parallel white noise generation on a GPU via cryptographic hash. [Citation Graph (, )][DBLP]
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