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Kentaro Go: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Kentaro Go, Yasuaki Takamoto, John M. Carroll
    Designing a Mobile Phone of the Future: Requirements Elicitation using Photo Essays and Scenarios. [Citation Graph (0, 0)][DBLP]
    AINA (2), 2004, pp:475-480 [Conf]
  2. Masaki Omata, Kentaro Go, Atsumi Imamiya
    Augmented Reality Clipboard with the Twist-Information Presentation Method. [Citation Graph (0, 0)][DBLP]
    AINA, 2003, pp:392-399 [Conf]
  3. Qiaohui Zhang, Kentaro Go, Atsumi Imamiya, Xiaoyang Mao
    Robust object-identification from inaccurate recognition-based inputs. [Citation Graph (0, 0)][DBLP]
    AVI, 2004, pp:248-251 [Conf]
  4. Kentaro Go, Yasuaki Takamoto, John M. Carroll, Atsumi Imamiya, Hisanori Masuda
    PRESPE: participatory requirements elicitation using scenarios and photo essays. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:780-781 [Conf]
  5. Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
    Resolving ambiguities of a gaze and speech interface. [Citation Graph (0, 0)][DBLP]
    ETRA, 2004, pp:85-92 [Conf]
  6. Hisanori Masuda, Atsumi Imamiya, Gen Kitagata, Takuo Suganuma, Kentaro Go, Norio Shiratori
    Effects of Encoding Bit Rates on User Level QoS for Video Streaming. [Citation Graph (0, 0)][DBLP]
    EuroIMSA, 2005, pp:41-46 [Conf]
  7. Hisanori Masuda, Atsumi Imamiya, Gen Kitagata, Takuo Suganuma, Kentaro Go, Norio Shiratori
    An analysis of encoding bit rates on mean opinion score and eye movements for video streaming. [Citation Graph (0, 0)][DBLP]
    IADIS AC, 2005, pp:401-404 [Conf]
  8. Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
    A Gaze and Speech Multimodal Interface. [Citation Graph (0, 0)][DBLP]
    ICDCS Workshops, 2004, pp:208-214 [Conf]
  9. Kentaro Go, Kaoru Takahashi, Hiroaki Kaminaga, Norio Shiratori
    Automatic modification of a protocol specification based on changes of a service specification. [Citation Graph (0, 0)][DBLP]
    ICPADS, 1996, pp:129-134 [Conf]
  10. Kentaro Go, John M. Carroll, Atsumi Imamiya
    Familyware. [Citation Graph (0, 0)][DBLP]
    HOIT, 2000, pp:125-140 [Conf]
  11. Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
    Designing a Robust Speech and Gaze Multimodal System for Diverse Users. [Citation Graph (0, 0)][DBLP]
    IRI, 2003, pp:354-361 [Conf]
  12. Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
    Overriding errors in a speech and gaze multimodal architecture. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2004, pp:346-348 [Conf]
  13. Yuki Higuchi, Takashi Mitsuishi, Kentaro Go
    An Interactive Multimedia Instruction System: IMPRESSION for Multipoint Synchronous Online Classroom Environment. [Citation Graph (0, 0)][DBLP]
    KES (2), 2006, pp:1027-1034 [Conf]
  14. Kentaro Go, Jun'ichi Hirayama
    Trapco: Website Design by Transforming Paper-based Prototypes to Computer-based Prototypes. [Citation Graph (0, 0)][DBLP]
    MDM, 2006, pp:133- [Conf]
  15. Kentaro Go, John M. Carroll
    The blind men and the elephant: views of scenario-based system design. [Citation Graph (0, 0)][DBLP]
    Interactions, 2004, v:11, n:6, pp:44-53 [Journal]
  16. Kentaro Go, Norio Shiratori
    A Decomposition of a Formal Specification: An Improved Constraint Oriented Method. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Software Eng., 1999, v:25, n:2, pp:258-273 [Journal]
  17. Kentaro Go
    A Scenario-Based Design Method with Photo Diaries and Photo Essays. [Citation Graph (0, 0)][DBLP]
    HCI (1), 2007, pp:88-97 [Conf]
  18. Masaaki Kurosu, Kentaro Go, Naoki Hirasawa, Hideaki Kasai
    Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering. [Citation Graph (0, 0)][DBLP]
    HCI (1), 2007, pp:140-145 [Conf]
  19. Kentaro Go, Yuki Ito, Kenji Kashiwagi
    Interaction Design of a Remote Clinical Robot for Ophthalmology. [Citation Graph (0, 0)][DBLP]
    HCI (8), 2007, pp:840-849 [Conf]
  20. Kentaro Go, Yuki Endo
    CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:493-496 [Conf]

  21. Eye, Robot: A Network Control System for Ophthalmologic Examination. [Citation Graph (, )][DBLP]

  22. Itone: a japanese text input method for a dual joystick game controller. [Citation Graph (, )][DBLP]

  23. Arranging touch screen software keyboard split-keys based on contact surface. [Citation Graph (, )][DBLP]

  24. Structured Scenario-Based Design Method. [Citation Graph (, )][DBLP]

  25. What Properties Make Scenarios Useful in Design for Usability? [Citation Graph (, )][DBLP]

  26. The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan. [Citation Graph (, )][DBLP]

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