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Mike Bailey: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mike Bailey, Steve Cunningham
    A hands-on environment for teaching GPU programming. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2007, pp:254-258 [Conf]
  2. Mike Bailey
    Layered manufacturing for scientific visualization. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:6, pp:42-48 [Journal]
  3. Mike Bailey
    Interacting with Direct Volume Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:10-12 [Journal]
  4. Mike Bailey, Steve Cunningham
    Guest Editors' Introduction: Computer Graphics in Education. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:5, pp:23- [Journal]
  5. Mike Bailey
    Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:3, pp:524-531 [Journal]

  6. A physical rendering model for human teeth. [Citation Graph (, )][DBLP]

  7. Using GPU Shaders for Visualization. [Citation Graph (, )][DBLP]

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