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James F. Blinn: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. James F. Blinn, Martin E. Newell
    Texture and Reflection in Computer Generated Images. [Citation Graph (1, 0)][DBLP]
    Commun. ACM, 1976, v:19, n:10, pp:542-547 [Journal]
  2. Donna J. Cox, James F. Blinn, Richard Ellison, Helga M. Leonardt Hendriks
    Beyond scientific visualization: mapping information (panel session). [Citation Graph (0, 0)][DBLP]
    SIGGRAPH (Panels), 1990, pp:601-623 [Conf]
  3. Tomas Porter, Pat Hanrahan, James F. Blinn, Nick England, Rob Pike, Flip Phillips
    Special section: SIGGRAPH bowl. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH (Panels), 1990, pp:501-529 [Conf]
  4. Alvy Ray Smith, James F. Blinn
    Blue Screen Matting. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:259-268 [Conf]
  5. Jeffrey M. Lane, Loren C. Carpenter, Turner Whitted, James F. Blinn
    Scan Line Methods for Displaying Parametrically Defined Surfaces. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 1980, v:23, n:1, pp:23-34 [Journal]
  6. James F. Blinn
    How to Solve a Cubic Equation, Part 3: General Depression and a New Covariant. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:6, pp:92-102 [Journal]
  7. James F. Blinn
    A Bright, Shiny Future. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:1, pp:18-19 [Journal]
  8. James F. Blinn
    Correction from Last Issue. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:1, pp:69- [Journal]
  9. James F. Blinn
    How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:2, pp:85-88 [Journal]
  10. James F. Blinn
    Optimizing C++ Vector Expressions. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:97-103 [Journal]
  11. James F. Blinn
    Polynomial Discriminants-Part 1: Matrix Magic. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:94-98 [Journal]
  12. James F. Blinn
    Polynomial Discriminants Part 2: Tensor Diagrams. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:86-92 [Journal]
  13. James F. Blinn
    Tensor Contraction in C++. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:2, pp:88-92 [Journal]
  14. James F. Blinn
    Quartic Discriminants and Tensor Invariants. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:86-91 [Journal]
  15. James F. Blinn
    Visualize Whirled 2 x 2 Matrices. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:4, pp:98-102 [Journal]
  16. James F. Blinn
    Lines in Space: Part 1 - The 4D Cross Product. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:2, pp:84-91 [Journal]
  17. James F. Blinn
    Lines in Space: Part 2 - The Line Formulation. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:72-79 [Journal]
  18. James F. Blinn
    Lines in Space: Part 3 - The Two Matrices. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:4, pp:96-101 [Journal]
  19. James F. Blinn
    Lines in Space: Part 4 - Back to the Diagrams. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:5, pp:84-93 [Journal]
  20. James F. Blinn
    Lines in Space: Part 5 - A Tale of Two Lines. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:6, pp:84-97 [Journal]
  21. James F. Blinn
    Lines In Space - Part 6: Our Friend the Hyperbolic Paraboloid. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:3, pp:92-100 [Journal]
  22. James F. Blinn
    Lines in Space, Part 7: The Algebra of Tinkertoys. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:96-102 [Journal]
  23. James F. Blinn
    Lines in Space, Part 8: Line(s) through Four Lines. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:5, pp:100-106 [Journal]
  24. James F. Blinn
    User Interface Stories from the Real World. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:1, pp:92-93 [Journal]
  25. James F. Blinn
    Vectors and Geometry and Objects, Oh My! [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:3, pp:84-93 [Journal]
  26. James F. Blinn
    What Is a Pixel? [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:5, pp:82-87 [Journal]
  27. James F. Blinn
    How to solve a Quadratic Equation. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:6, pp:76-79 [Journal]
  28. James F. Blinn
    How to Solve a Quadratic Equation, Part 2. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:2, pp:82-87 [Journal]
  29. James F. Blinn
    How to Solve a Cubic Equation, Part 1: The Shape of the Discriminant. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:3, pp:84-93 [Journal]
  30. James F. Blinn
    How to Solve a Cubic Equation, Part 2: The 11 Case. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:4, pp:90-100 [Journal]
  31. James F. Blinn
    A Generalization of Algebraic Surface Drawing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1982, v:1, n:3, pp:235-256 [Journal]
  32. Charles T. Loop, James F. Blinn
    Resolution independent curve rendering using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1000-1009 [Journal]

  33. How to Solve a Cubic Equation, Part 5: Back to Numerics. [Citation Graph (, )][DBLP]


  34. How to Solve a Cubic Equation, Part 4: The 111 Case. [Citation Graph (, )][DBLP]


  35. How Many Different Parametric Cubic Curves Are There? Part 2: The "Same" Game. [Citation Graph (, )][DBLP]


  36. How Many Rational Parametric Cubic Curves Are There? Part 1: Inflection Points. [Citation Graph (, )][DBLP]


  37. Inferring Transforms. [Citation Graph (, )][DBLP]


  38. The Cross Ratio. [Citation Graph (, )][DBLP]


  39. Upon Further Consideration. [Citation Graph (, )][DBLP]


  40. W Pleasure, W Fun. [Citation Graph (, )][DBLP]


  41. A Ghost in a Snowstorm. [Citation Graph (, )][DBLP]


  42. Ten More Unsolved Problems in Computer Graphics. [Citation Graph (, )][DBLP]


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