James F. Blinn How to Solve a Cubic Equation, Part 3: General Depression and a New Covariant. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2006, v:26, n:6, pp:92-102 [Journal]
James F. Blinn How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:2, pp:85-88 [Journal]
James F. Blinn Optimizing C++ Vector Expressions. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:97-103 [Journal]
James F. Blinn Polynomial Discriminants-Part 1: Matrix Magic. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:94-98 [Journal]
James F. Blinn Polynomial Discriminants Part 2: Tensor Diagrams. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:86-92 [Journal]
James F. Blinn Quartic Discriminants and Tensor Invariants. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:86-91 [Journal]
James F. Blinn Visualize Whirled 2 x 2 Matrices. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2002, v:22, n:4, pp:98-102 [Journal]
James F. Blinn Lines in Space: Part 1 - The 4D Cross Product. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:2, pp:84-91 [Journal]
James F. Blinn Lines in Space: Part 2 - The Line Formulation. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:3, pp:72-79 [Journal]
James F. Blinn Lines in Space: Part 3 - The Two Matrices. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:4, pp:96-101 [Journal]
James F. Blinn Lines in Space: Part 4 - Back to the Diagrams. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:5, pp:84-93 [Journal]
James F. Blinn Lines in Space: Part 5 - A Tale of Two Lines. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:6, pp:84-97 [Journal]
James F. Blinn Lines In Space - Part 6: Our Friend the Hyperbolic Paraboloid. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:3, pp:92-100 [Journal]
James F. Blinn Lines in Space, Part 7: The Algebra of Tinkertoys. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:96-102 [Journal]
James F. Blinn Lines in Space, Part 8: Line(s) through Four Lines. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:5, pp:100-106 [Journal]
James F. Blinn User Interface Stories from the Real World. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2005, v:25, n:1, pp:92-93 [Journal]
James F. Blinn Vectors and Geometry and Objects, Oh My! [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2005, v:25, n:3, pp:84-93 [Journal]
James F. Blinn How to solve a Quadratic Equation. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2005, v:25, n:6, pp:76-79 [Journal]
James F. Blinn How to Solve a Quadratic Equation, Part 2. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2006, v:26, n:2, pp:82-87 [Journal]
James F. Blinn How to Solve a Cubic Equation, Part 1: The Shape of the Discriminant. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2006, v:26, n:3, pp:84-93 [Journal]
James F. Blinn How to Solve a Cubic Equation, Part 2: The 11 Case. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2006, v:26, n:4, pp:90-100 [Journal]