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Jung-Hong Chuang:
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Publications of Author
- Jian Liang Lin, Jung Hong Chuang, Cheng Chung Lin, Chih Chun Chen
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2003, pp:151-158 [Conf]
- Wang-Yeh Lee, Jung-Hong Chuang
Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity. [Citation Graph (0, 0)][DBLP] TPCG, 2004, pp:144-151 [Conf]
- Chih-Chun Chen, Jung-Hong Chuang, Bo-Yin Lee, Wei-Wen Feng, Ting Chiou
Rendering complex scenes using spatial subdivision and textured LOD meshes. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:189-204 [Journal]
- Jung-Hong Chuang, Woan-Chiaun Lee
Efficient generation of isosurfaces in volume rendering. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1995, v:19, n:6, pp:805-813 [Journal]
- Chung-Wen Chung, Jung-Hong Chuang, Pei-Huan Chou
Efficient polygonization of CSG solids using boundary tracking. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1997, v:21, n:6, pp:737-748 [Journal]
- Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, Cheng-Chung Lin
Fast rendering of dynamic clouds. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:1, pp:29-40 [Journal]
- Jung-Hong Chuang, Feng-Liang Lieh
One and Two-Parameter Blending for Parametric Surfaces. [Citation Graph (0, 0)][DBLP] J. Inf. Sci. Eng., 1998, v:14, n:2, pp:461-477 [Journal]
- Wei-Chung Hwang, Jung-Hong Chuang
Boundary Control of Subdivision Surfaces Using an Open Uniform Quadratic Subdivision Scheme. [Citation Graph (0, 0)][DBLP] J. Inf. Sci. Eng., 2003, v:19, n:5, pp:745-763 [Journal]
- Wei-Chung Hwang, Jung-Hong Chuang
N-Sided Hole Filling and Vertex Blending Using Subdivision Surfaces. [Citation Graph (0, 0)][DBLP] J. Inf. Sci. Eng., 2003, v:19, n:5, pp:857-879 [Journal]
- Wang-Yeh Lee, Jung-Hong Chuang
Clustering-Based Hierarchical Radiosity for Dynamic Environments. [Citation Graph (0, 0)][DBLP] J. Inf. Sci. Eng., 1999, v:15, n:6, pp:815-832 [Journal]
- Jung-Hong Chuang, Christoph M. Hoffmann
On local implicit approximation and its applications. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1989, v:8, n:4, pp:298-324 [Journal]
- Jung-Hong Chuang, Shih-Ann Cheng
Computing caustic effects by backward beam tracing. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1995, v:11, n:3, pp:156-166 [Journal]
- Jung-Hong Chuang, Wei-Chung Hwang
Variable-radius blending by constrained spine generation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1997, v:13, n:7, pp:316-329 [Journal]
- Jung-Hong Chuang, Christoph M. Hoffmann, Kun-Ming Ko, Wei-Chung Hwang
Adaptive polygonization of geometrically constrained surfaces. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1998, v:14, n:10, pp:455-470 [Journal]
- Jung-Hong Chuang, Ching-Huei Lin, Wei-Chung Hwang
Variable-radius blending of parametric surfaces. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1995, v:11, n:10, pp:513-525 [Journal]
- Shu-Kai Yang, Jung-Hong Chuang
Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification. [Citation Graph (0, 0)][DBLP] Virtual Reality, 2003, v:6, n:4, pp:205-216 [Journal]
- Shih-Ling Keng, Wang-Yeh Lee, Jung-Hong Chuang
An efficient caching-based rendering of translucent materials. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:1, pp:59-69 [Journal]
Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression. [Citation Graph (, )][DBLP]
User-assisted mesh simplification. [Citation Graph (, )][DBLP]
Efficient rendering of dynamic clouds. [Citation Graph (, )][DBLP]
Texture Adaptation for Progressive Meshes. [Citation Graph (, )][DBLP]
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling. [Citation Graph (, )][DBLP]
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