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Carlos Andújar: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Carlos Andújar, Pere Brunet, Jordi Esteve, E. Monclús, Isabel Navazo, Alvar Vinacua
    Robust Face Recovery For Hybrid Surface Visualization. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:223-231 [Conf]
  2. Carlos Andújar, Pere Brunet, Antoni Chica, Isabel Navazo, Jarek Rossignac, Alvar Vinacua
    Optimizing the topological and combinatorial complexity of isosurfaces. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2005, v:37, n:8, pp:847-857 [Journal]
  3. Carlos Andújar, Carlos Saona-Vázquez, Isabel Navazo
    LOD visibility culling and occluder synthesis. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2000, v:32, n:13, pp:773-783 [Journal]
  4. Carlos Andújar
    Space efficient connectivity test forn-dimensional images. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:4, pp:557-558 [Journal]
  5. Carlos Andújar, Carlos Saona-Vázquez, Isabel Navazo, Pere Brunet
    Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  6. Carlos Andújar, Dolors Ayala, Pere Brunet, Robert Joan-Arinyo, J. Solé
    Automatic Generation of Multiresolution Boundary Representations. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:87-96 [Journal]
  7. Carlos Andújar, Pere Brunet, Antoni Chica, Jarek Rossignac, Isabel Navazo, Alvar Vinacua
    Computing Maximal Tiles and Application to Impostor-Based Simplification. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:401-410 [Journal]
  8. Carlos Andújar, Pere Brunet, Dolors Ayala
    Topology-reducing surface simplification using a discrete solid representation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:2, pp:88-105 [Journal]
  9. Carlos Andújar, Ferran Argelaguet
    Anisomorphic ray-casting manipulation for interacting with 2D GUIs. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:1, pp:15-25 [Journal]

  10. Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion. [Citation Graph (, )][DBLP]


  11. Complexity and Occlusion Management for the World-in-Miniature Metaphor. [Citation Graph (, )][DBLP]


  12. Automatic Speed Graph Generation for Predefined Camera Paths. [Citation Graph (, )][DBLP]


  13. Overcoming eye-hand visibility mismatch in 3D pointing selection. [Citation Graph (, )][DBLP]


  14. Visual feedback techniques for virtual pointing on stereoscopic displays. [Citation Graph (, )][DBLP]


  15. Efficient 3D Pointing Selection in Cluttered Virtual Environments. [Citation Graph (, )][DBLP]


  16. Omni-directional Relief Impostors. [Citation Graph (, )][DBLP]


  17. Pressing: Smooth Isosurfaces with Flats from Binary Grids. [Citation Graph (, )][DBLP]


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