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Carlos Andújar:
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Publications of Author
- Carlos Andújar, Pere Brunet, Jordi Esteve, E. Monclús, Isabel Navazo, Alvar Vinacua
Robust Face Recovery For Hybrid Surface Visualization. [Citation Graph (0, 0)][DBLP] VMV, 2003, pp:223-231 [Conf]
- Carlos Andújar, Pere Brunet, Antoni Chica, Isabel Navazo, Jarek Rossignac, Alvar Vinacua
Optimizing the topological and combinatorial complexity of isosurfaces. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 2005, v:37, n:8, pp:847-857 [Journal]
- Carlos Andújar, Carlos Saona-Vázquez, Isabel Navazo
LOD visibility culling and occluder synthesis. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 2000, v:32, n:13, pp:773-783 [Journal]
- Carlos Andújar
Space efficient connectivity test forn-dimensional images. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1998, v:22, n:4, pp:557-558 [Journal]
- Carlos Andújar, Carlos Saona-Vázquez, Isabel Navazo, Pere Brunet
Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
- Carlos Andújar, Dolors Ayala, Pere Brunet, Robert Joan-Arinyo, J. Solé
Automatic Generation of Multiresolution Boundary Representations. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1996, v:15, n:3, pp:87-96 [Journal]
- Carlos Andújar, Pere Brunet, Antoni Chica, Jarek Rossignac, Isabel Navazo, Alvar Vinacua
Computing Maximal Tiles and Application to Impostor-Based Simplification. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:401-410 [Journal]
- Carlos Andújar, Pere Brunet, Dolors Ayala
Topology-reducing surface simplification using a discrete solid representation. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2002, v:21, n:2, pp:88-105 [Journal]
- Carlos Andújar, Ferran Argelaguet
Anisomorphic ray-casting manipulation for interacting with 2D GUIs. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2007, v:31, n:1, pp:15-25 [Journal]
Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion. [Citation Graph (, )][DBLP]
Complexity and Occlusion Management for the World-in-Miniature Metaphor. [Citation Graph (, )][DBLP]
Automatic Speed Graph Generation for Predefined Camera Paths. [Citation Graph (, )][DBLP]
Overcoming eye-hand visibility mismatch in 3D pointing selection. [Citation Graph (, )][DBLP]
Visual feedback techniques for virtual pointing on stereoscopic displays. [Citation Graph (, )][DBLP]
Efficient 3D Pointing Selection in Cluttered Virtual Environments. [Citation Graph (, )][DBLP]
Omni-directional Relief Impostors. [Citation Graph (, )][DBLP]
Pressing: Smooth Isosurfaces with Flats from Binary Grids. [Citation Graph (, )][DBLP]
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