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Wencheng Wang: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu
    Traversal fields for ray tracing dynamic scenes. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:65-74 [Conf]
  2. Wencheng Wang, Jing Li, Enhua Wu
    2D point-in-polygon test by classifying edges into layers. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:3, pp:427-439 [Journal]
  3. Wencheng Wang, Ding-Hong Zhou, Enhua Wu
    Accelerating techniques in volume rendering of irregular data. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:3, pp:289-295 [Journal]
  4. Wencheng Wang, Kuiyu Li, Enhua Wu
    Stick textures for image-based rendering. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2006, v:68, n:3, pp:294-306 [Journal]
  5. Kangying Cai, Wencheng Wang, Guangzheng Fei, Enhua Wu
    A Single-pass Approach to Adaptive Simplification of Out-of-core Models. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2003, v:3, n:2, pp:291-309 [Journal]
  6. Wencheng Wang, Hanqiu Sun, Enhua Wu
    Projective Volume Rendering By Excluding Occluded Voxels. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2005, v:5, n:2, pp:413-432 [Journal]
  7. Wencheng Wang, Kui-Yu Li, Xin Zheng, Enhua Wu
    Layered Textures for Image-Based Rendering. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:633-642 [Journal]
  8. Wencheng Wang, Feng Wei, Enhua Wu
    View Dependent Sequential Point Trees. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2006, v:21, n:2, pp:181-188 [Journal]
  9. Wencheng Wang, Enhua Wu, Nelson L. Max
    A selective rendering method for data visualization. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:123-131 [Journal]
  10. Jing Li, Wencheng Wang, Enhua Wu
    Point-in-polygon tests by convex decomposition. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:4, pp:636-648 [Journal]

  11. Simplifying 3D Polygonal Chains Under the Discrete Fréchet Distance. [Citation Graph (, )][DBLP]

  12. Compression of massive models by efficiently exploiting repeated patterns. [Citation Graph (, )][DBLP]

  13. Texture synthesis by interspersing patches in a chessboard pattern. [Citation Graph (, )][DBLP]

  14. Exploiting repeated patterns for efficient compression of massive models. [Citation Graph (, )][DBLP]

  15. Progressive out-of-core compression based on multi-level adaptive octree. [Citation Graph (, )][DBLP]

  16. Interactive fur modeling based on hierarchical texture layers. [Citation Graph (, )][DBLP]

  17. Optimizing the parameters for patch-based texture synthesis. [Citation Graph (, )][DBLP]

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