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Bernhard E. Riecke: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Bernhard E. Riecke
    Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:104-107 [Conf]
  2. Bernhard E. Riecke, Henricus A. H. C. van Veen, Heinrich H. Bülthoff
    Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    Presence, 2002, v:11, n:5, pp:443-473 [Journal]
  3. Bernhard E. Riecke, Markus Von Der Heyde, Heinrich H. Bülthoff
    Visual cues can be sufficient for triggering automatic, reflexlike spatial updating. [Citation Graph (0, 0)][DBLP]
    TAP, 2005, v:2, n:3, pp:183-215 [Journal]
  4. Bernhard E. Riecke, Jörg Schulte-Pelkum, Marios N. Avraamides, Markus Von Der Heyde, Heinrich H. Bülthoff
    Cognitive factors can influence self-motion perception (vection) in virtual reality. [Citation Graph (0, 0)][DBLP]
    TAP, 2006, v:3, n:3, pp:194-216 [Journal]
  5. Ahmet Oguz Akyüz, Roland W. Fleming, Bernhard E. Riecke, Erik Reinhard, Heinrich H. Bülthoff
    Do HDR displays support LDR content?: a psychophysical evaluation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:38- [Journal]

  6. Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. [Citation Graph (, )][DBLP]

  7. Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. [Citation Graph (, )][DBLP]

  8. Consistent left-right errors for visual path integration in virtual reality: more than a failure to update one's heading? [Citation Graph (, )][DBLP]

  9. Physical self-motion facilitates object recognition, but does not enable view-independence. [Citation Graph (, )][DBLP]

  10. Scene consistency and spatial presence increase the sensation of self-motion in virtual reality. [Citation Graph (, )][DBLP]

  11. Spatial updating in real and virtual environments: contribution and interaction of visual and vestibular cues. [Citation Graph (, )][DBLP]

  12. Measuring vection in a large screen virtual environment. [Citation Graph (, )][DBLP]

  13. Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. [Citation Graph (, )][DBLP]

  14. Navigation modes in virtual environments: walking vs. joystick. [Citation Graph (, )][DBLP]

  15. Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion. [Citation Graph (, )][DBLP]

  16. Is seeing a virtual environment like seeing the real thing? [Citation Graph (, )][DBLP]

  17. Display size does not affect egocentric distance perception of naturalistic stimuli. [Citation Graph (, )][DBLP]

  18. Spatialized sound influences biomechanical self-motion illusion ("vection"). [Citation Graph (, )][DBLP]

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