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Adi Botea: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Learning Partial-Order Macros from Solutions. [Citation Graph (0, 0)][DBLP]
    ICAPS, 2005, pp:231-240 [Conf]
  2. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Using Component Abstraction for Automatic Generation of Macro-Actions. [Citation Graph (0, 0)][DBLP]
    ICAPS, 2004, pp:181-190 [Conf]
  3. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Using Abstraction for Planning in Sokoban. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:360-375 [Conf]
  4. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Fast Planning with Iterative Macros. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2007, pp:1828-1833 [Conf]
  5. Adi Botea
    Using Abstraction for Heuristic Search and Planning. [Citation Graph (0, 0)][DBLP]
    SARA, 2002, pp:326-327 [Conf]
  6. Patrik Haslum, Adi Botea, Malte Helmert, Blai Bonet, Sven Koenig
    Domain-Independent Construction of Pattern Database Heuristics for Cost-Optimal Planning. [Citation Graph (0, 0)][DBLP]
    AAAI, 2007, pp:1007-1012 [Conf]
  7. Adi Botea, Markus Enzenberger, Martin Müller 0003, Jonathan Schaeffer
    Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. [Citation Graph (0, 0)][DBLP]
    J. Artif. Intell. Res. (JAIR), 2005, v:24, n:, pp:581-621 [Journal]

  8. Fast and Memory-Efficient Multi-Agent Pathfinding. [Citation Graph (, )][DBLP]


  9. Improving Planning Performance Using Low-Conflict Relaxed Plans. [Citation Graph (, )][DBLP]


  10. Scalable, Parallel Best-First Search for Optimal Sequential Planning. [Citation Graph (, )][DBLP]


  11. Crossword Puzzles as a Constraint Problem. [Citation Graph (, )][DBLP]


  12. Learning in Planning with Temporally Extended Goals and Uncontrollable Events. [Citation Graph (, )][DBLP]


  13. Scalable Multi-Agent Pathfinding on Grid Maps with Tractability and Completeness Guarantees. [Citation Graph (, )][DBLP]


  14. Incremental Heuristic Search for Planning with Temporally Extended Goals and Uncontrollable Events. [Citation Graph (, )][DBLP]


  15. Tractable Multi-Agent Path Planning on Grid Maps. [Citation Graph (, )][DBLP]


  16. Offline Planning with Hierarchical Task Networks in Video Games. [Citation Graph (, )][DBLP]


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