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QiLiang Zhu: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Feng Liu, Fengzhan Tian, QiLiang Zhu
    Frequent Itemset Mining Based on Heuristic Two Level Counting. [Citation Graph (0, 0)][DBLP]
    ICICIC (2), 2006, pp:640-643 [Conf]
  2. Feng Liu, Fengzhan Tian, QiLiang Zhu
    A Novel Greedy Bayesian Network Structure Learning Algorithm for Limited Data. [Citation Graph (0, 0)][DBLP]
    ADMA, 2007, pp:412-421 [Conf]
  3. Feng Liu, Fengzhan Tian, QiLiang Zhu
    Bayesian Network Structure Ensemble Learning. [Citation Graph (0, 0)][DBLP]
    ADMA, 2007, pp:454-465 [Conf]
  4. Feng Liu, Fengzhan Tian, QiLiang Zhu
    An Improved Greedy Bayesian Network Learning Algorithm on Limited Data. [Citation Graph (0, 0)][DBLP]
    ICANN (1), 2007, pp:49-57 [Conf]
  5. Feng Liu, QiLiang Zhu
    The Max-Relevance and Min-Redundancy Greedy Bayesian Network Learning Algorithm. [Citation Graph (0, 0)][DBLP]
    IWINAC (1), 2007, pp:346-356 [Conf]

  6. A Novel Ordering-Based Greedy Bayesian Network Learning Algorithm on Limited Data. [Citation Graph (, )][DBLP]


  7. Ensembling Bayesian network structure learning on limited data. [Citation Graph (, )][DBLP]


  8. To create neuro-controlled game opponent from UCT-created data. [Citation Graph (, )][DBLP]


  9. A Novel Ordering-Based Greedy Bayesian Network Learning Algorithm on Limited Data. [Citation Graph (, )][DBLP]


  10. To Create Adaptive Game Opponent by Using UCT. [Citation Graph (, )][DBLP]


  11. Game Player Strategy Pattern Recognition and How UCT Algorithms Apply Pre-knowledge of Player's Strategy to Improve Opponent AI. [Citation Graph (, )][DBLP]


  12. Game Player Strategy Pattern Recognition by Using Radial Basis Function. [Citation Graph (, )][DBLP]


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