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Regina Bernhaupt: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Regina Bernhaupt, Jochen Pfalzgraf
    On Mathematical Modeling of Networks and Implementation Aspects. [Citation Graph (0, 0)][DBLP]
    AISC, 2002, pp:168-180 [Conf]
  2. Manfred Eckschlager, Regina Bernhaupt, Manfred Tscheligi
    NEmESys: neural emotion eliciting system. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1347-1350 [Conf]
  3. Manfred Tscheligi, Regina Bernhaupt
    Advanced studies and research in information and communication technologies & society: The ICT&S-Center. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1067-1068 [Conf]
  4. Philippe A. Palanque, Sandra Basnyat, Regina Bernhaupt, Ronald L. Boring, Chris Johnson, Peter Johnson
    Beyond usability for safety critical systems: how to be sure (safe, usable, reliable, and evolvable)? [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2007, pp:2133-2136 [Conf]
  5. Regina Bernhaupt, Bernd Ploderer, Manfred Tscheligi
    Relevance of Prior Experience in MHP Based Interactive TV Services. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2005, pp:1150-1153 [Conf]
  6. Effie Lai-Chong Law, Ebba Thora Hvannberg, Regina Bernhaupt, Reinhard Sefelin, Jan Håvard Skjetne
    MAUSE-COST294: a community of interest and practice. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2005, pp:319-320 [Conf]
  7. Manfred Tscheligi, Regina Bernhaupt
    HCI education at the ICT&S Human-Computer Interaction as a cornerstone between technology and society. [Citation Graph (0, 0)][DBLP]
    Interactions, 2005, v:12, n:5, pp:34-36 [Journal]
  8. Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi
    Using emotion in games: emotional flowers. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:41-48 [Conf]
  9. Michael Lankes, Regina Bernhaupt, Manfred Tscheligi
    An experimental setting to measure contextual perception of embodied conversational agents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:56-59 [Conf]
  10. Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler, David Enthaler
    Evaluating children's gaming experiences. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:224-225 [Conf]
  11. Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi
    Methods for evaluating games: how to measure usability and user experience in games? [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:309-310 [Conf]
  12. Regina Bernhaupt, Stefan Jenisch, York Keyser, Manuel Will
    Capture the flag: simulating a location-based mobile game using the wizard-of-oz method. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:228-229 [Conf]
  13. Manfred Eckschlager, Michael Lankes, Regina Bernhaupt
    Real or unreal?: an evaluation setting for emotional characters using unreal technology. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:375-376 [Conf]
  14. Regina Bernhaupt, Astrid Weiss, Marianna Obrist, Manfred Tscheligi
    Playful Probing: Making Probing More Fun. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:606-619 [Conf]
  15. Regina Bernhaupt, Philippe A. Palanque, Marco Winckler, David Navarre
    Usability Study of Multi-modal Interfaces Using Eye-Tracking. [Citation Graph (0, 0)][DBLP]
    INTERACT (2), 2007, pp:412-424 [Conf]
  16. Regina Bernhaupt, Marianna Obrist, Astrid Weiss, Elke Beck, Manfred Tscheligi
    Trends in the Living Room and Beyond. [Citation Graph (0, 0)][DBLP]
    EuroITV, 2007, pp:146-155 [Conf]
  17. Marianna Obrist, Regina Bernhaupt, Elke Beck, Manfred Tscheligi
    Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking. [Citation Graph (0, 0)][DBLP]
    EuroITV, 2007, pp:66-75 [Conf]
  18. Regina Bernhaupt, Marianna Obrist, Manfred Tscheligi
    Usability and usage of iTV services: lessons learned in an Austrian field trial. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2007, v:5, n:2, pp:- [Journal]

  19. Evaluating user experiences in games. [Citation Graph (, )][DBLP]


  20. Are User Interface Pattern Languages Usable? A Report from the Trenches. [Citation Graph (, )][DBLP]


  21. 4th Workshop on Software and Usability Engineering Cross-Pollination: Usability Evaluation of Advanced Interfaces. [Citation Graph (, )][DBLP]


  22. "This is a flying shopping trolley": a case study of participatory design with children in a shopping context. [Citation Graph (, )][DBLP]


  23. Instant card technique: how and why to apply in user-centered design. [Citation Graph (, )][DBLP]


  24. Local Communities: Back to Life (Live) Through IPTV. [Citation Graph (, )][DBLP]


  25. An Ethnographic Study on Recommendations in the Living Room: Implications for the Design of iTV Recommender Systems. [Citation Graph (, )][DBLP]


  26. Trends in the living room and beyond: results from ethnographic studies using creative and playful probing. [Citation Graph (, )][DBLP]


  27. Local communities and IPTV: Lessons learned in an early design and development phase. [Citation Graph (, )][DBLP]


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