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Omar Mubin: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Christoph Bartneck, Marcel Verbunt, Omar Mubin, Abdullah Al Mahmud
    To kill a mockingbird robot. [Citation Graph (0, 0)][DBLP]
    HRI, 2007, pp:81-87 [Conf]
  2. Christoph Bartneck, Michel van der Hoek, Omar Mubin, Abdullah Al Mahmud
    "Daisy, Daisy, give me your answer do!": switching off a robot. [Citation Graph (0, 0)][DBLP]
    HRI, 2007, pp:217-222 [Conf]
  3. Omar Mubin, Abdullah Al Mahmud, Christoph Bartneck
    TEMo-Chine: Tangible Emotion Machine. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:511-514 [Conf]

  4. Exploring multimodal robotic interaction through storytelling for Aphasics. [Citation Graph (, )][DBLP]


  5. Walk 2 Win: towards designing a mobile game for elderly's social engagement. [Citation Graph (, )][DBLP]


  6. EZ phone: persuading mobile users to conserve energy. [Citation Graph (, )][DBLP]


  7. Using language tests and emotional expressions to determine the learnability of artificial languages. [Citation Graph (, )][DBLP]


  8. Using word spotting to evaluate roila: a speech recognition friendly artificial language. [Citation Graph (, )][DBLP]


  9. RACE: Towards Exploring the Design Dimensions of a Route Assisting and Communicating System for Elderly. [Citation Graph (, )][DBLP]


  10. PMD: Designing a Portable Medicine Dispenser for Persons Suffering from Alzheimer's Disease. [Citation Graph (, )][DBLP]


  11. Designing for Improving Verbal Patient Transfer. [Citation Graph (, )][DBLP]


  12. Designing an Artificial Robotic Interaction Language. [Citation Graph (, )][DBLP]


  13. How Not to Become a Buffoon in Front of a Shop Window: A Solution Allowing Natural Head Movement for Interaction with a Public Display. [Citation Graph (, )][DBLP]


  14. Friend forever: a healderly partner. [Citation Graph (, )][DBLP]


  15. User experience with in-car GPS navigation systems: comparing the young and elderly drivers. [Citation Graph (, )][DBLP]


  16. iParrot: Towards Designing a Persuasive Agent for Energy Conservation. [Citation Graph (, )][DBLP]


  17. Affective Tabletop Game: A New Gaming Experience for Children. [Citation Graph (, )][DBLP]


  18. Towards the Design and Evaluation of ROILA: A Speech Recognition Friendly Artificial Language. [Citation Graph (, )][DBLP]


  19. Designing and evaluating the tabletop game experience for senior citizens. [Citation Graph (, )][DBLP]


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