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Ryohei Nakatsu :
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Ryohei Nakatsu Contents Creation for Interactive Media. [Citation Graph (0, 0)][DBLP ] AMCP, 1998, pp:397-405 [Conf ] Ryohei Nakatsu Social, Psychological and Artistic Aspects of the Human Interface. [Citation Graph (0, 0)][DBLP ] Community Computing and Support Systems, 1998, pp:94-107 [Conf ] Kojzi Miyazaki , Yurika Nagai , Ryohei Nakatsu Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning. [Citation Graph (0, 0)][DBLP ] Edutainment, 2006, pp:70-79 [Conf ] Kuniya Shinozaki , Yousuke Oda , Satoshi Tsuda , Ryohei Nakatsu , Akitsugu Iwatani Study of Dance Entertainment Using Robots. [Citation Graph (0, 0)][DBLP ] Edutainment, 2006, pp:473-483 [Conf ] Lawrence S. Chen , Thomas S. Huang , Tsutomu Miyasato , Ryohei Nakatsu Multimodal Human Emotion/Expression Recognition. [Citation Graph (0, 0)][DBLP ] FG, 1998, pp:366-371 [Conf ] Ryohei Nakatsu Nonverbal Information Recognition and Its Application to Communications. [Citation Graph (0, 0)][DBLP ] FG, 1998, pp:2-9 [Conf ] Ryohei Nakatsu , Joy Nicholson , Naoko Tosa Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP ] HCI (2), 1999, pp:142-146 [Conf ] Ryohei Nakatsu , Alexandre Solomides , Naoko Tosa Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. [Citation Graph (0, 0)][DBLP ] ICMCS, Vol. 2, 1999, pp:804-808 [Conf ] Ryohei Nakatsu , Naoko Tosa Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. [Citation Graph (0, 0)][DBLP ] ICMCS, 1997, pp:71-77 [Conf ] Ryohei Nakatsu , Makoto Tadenuma , Tadao Maekawa Computer Technologies That Support Kansei Expression Using the Body. [Citation Graph (0, 0)][DBLP ] ICME, 2001, pp:- [Conf ] Ryohei Nakatsu , Naoko Tosa , Takeshi Ochi Construction of Interactive Movie System for Multi-Person Participation. [Citation Graph (0, 0)][DBLP ] ICMCS, 1998, pp:228-232 [Conf ] Jun Ohya , Ryohei Nakatsu , Shinjiro Kawato , Tatsumi Sakaguchi Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents. [Citation Graph (0, 0)][DBLP ] IEEE International Conference on Multimedia and Expo (III), 2000, pp:1657-1660 [Conf ] Naoko Tosa , Ryohei Nakatsu Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''. [Citation Graph (0, 0)][DBLP ] ICMCS, 1996, pp:12-19 [Conf ] Jinshan Tang , Ryohei Nakatsu A Head Gesture Recognition Algorithm. [Citation Graph (0, 0)][DBLP ] ICMI, 2000, pp:72-80 [Conf ] Takayuki Kanda , Hiroshi Ishiguro , Tetsuo Ono , Michita Imai , Ryohei Nakatsu Development and Evaluation of an Interactive Humanoid Robot "Robovie". [Citation Graph (0, 0)][DBLP ] ICRA, 2002, pp:1848-1855 [Conf ] Takenori Wama , Masayuki Higuchi , Hajime Sakamoto , Ryohei Nakatsu Realization of tai-chi motion using a humanoid robot. [Citation Graph (0, 0)][DBLP ] IFIP Congress Topical Sessions, 2004, pp:59-64 [Conf ] Kazushi Nishimoto , Tadao Maekawa , Yukio Tada , Kenji Mase , Ryohei Nakatsu Networked Wearable Musical Instruments Will Bring A New Musical Culture. [Citation Graph (0, 0)][DBLP ] ISWC, 2001, pp:55-0 [Conf ] Naoko Tosa , Ryohei Nakatsu Interactive Art for Zen: "Unconscious Flow". [Citation Graph (0, 0)][DBLP ] IV, 2000, pp:535-540 [Conf ] Anne-Gwenn Bosser , Ryohei Nakatsu Hardcore Gamers and Casual Gamers Playing Online Together. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:374-377 [Conf ] Kojzi Miyazaki , Yurika Nagai , Anne-Gwenn Bosser , Ryohei Nakatsu Architecture of an Authoring System to Support the Creation of Interactive Contents. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:165-174 [Conf ] Ryohei Nakatsu , Matthias Rauterberg , Peter Vorderer A New Framework for Entertainment Computing: From Passive to Active Experience. [Citation Graph (0, 0)][DBLP ] ICEC, 2005, pp:1-12 [Conf ] Ryota Oiwa , Haruhiro Katayose , Ryohei Nakatsu Making Collaborative Interactive Art "Ohka Rambu". [Citation Graph (0, 0)][DBLP ] ICEC, 2005, pp:515-518 [Conf ] Ben Salem , Matthias Rauterberg , Ryohei Nakatsu Kansei Mediated Entertainment. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:103-116 [Conf ] Naoko Tosa , Seigo Matsuoka , Brad Ellis , Hirotada Ueda , Ryohei Nakatsu Cultural Computing with Context-Aware Application: ZENetic Computer. [Citation Graph (0, 0)][DBLP ] ICEC, 2005, pp:13-23 [Conf ] Takenori Wama , Masayuki Higuchi , Hajime Sakamoto , Ryohei Nakatsu Realization of Tai-Chi Motion Using a Humanoid Robot. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:14-19 [Conf ] Ryohei Nakatsu , Makoto Tadenuma , Tadao Maekawa Computer technologies that support Kansei expression using the body. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 2001, pp:358-364 [Conf ] Ryohei Nakatsu , Joy Nicholson , Naoko Tosa Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP ] ACM Multimedia (1), 1999, pp:343-351 [Conf ] Ryohei Nakatsu , Naoko Tosa , Takeshi Ochi Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 1998, pp:129-137 [Conf ] Naoko Tosa , Ryohei Nakatsu Interactive Poem System. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 1998, pp:115-118 [Conf ] Florent Servillat , Ryohei Nakatsu , Xiao-feng Wu , Kazuo Itoh Concept and Construction of the Caddy Robot. [Citation Graph (0, 0)][DBLP ] PCM (2), 2005, pp:1039-1048 [Conf ] Kuniya Shinozaki , Hajime Sakamoto , Takaho Tanaka , Ryohei Nakatsu Communication and Control of a Home Robot Using a Mobile Phone. [Citation Graph (0, 0)][DBLP ] PCM (1), 2005, pp:373-383 [Conf ] Ryohei Nakatsu Integration of Multimedia and Art for New Human-Computer Communications. [Citation Graph (0, 0)][DBLP ] PRICAI, 2002, pp:19-28 [Conf ] Hiroo Iwata , Ryohei Nakatsu , John M. Hollerbach , James F. Kramer , Thomas Massie The Haptic Interfaces of the Next Decade (Panel). [Citation Graph (0, 0)][DBLP ] VR, 2000, pp:241-0 [Conf ] Ryohei Nakatsu , Naoko Tosa , Takeshi Ochi Interactive Movie: A Virtual World with Narratives. [Citation Graph (0, 0)][DBLP ] Virtual Worlds, 1998, pp:107-116 [Conf ] Ryohei Nakatsu , Joy Nicholson , Naoko Tosa Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP ] Creativity & Cognition, 1999, pp:135-143 [Conf ] Tetsuo Ono , Michita Imai , Ryohei Nakatsu Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism. [Citation Graph (0, 0)][DBLP ] Advanced Robotics, 2000, v:14, n:4, pp:311-326 [Journal ] Lars C. Wolf , Ryohei Nakatsu , Jesse Schell Networking issues in entertainment computing - Editorial. [Citation Graph (0, 0)][DBLP ] Computer Networks, 2005, v:49, n:1, pp:1-3 [Journal ] Ryohei Nakatsu Anser: An Application of Speech Technology to the Japanese Banking Industry. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 1990, v:23, n:8, pp:43-48 [Journal ] Jun Ohya , Jun Kurumisawa , Ryohei Nakatsu , Kazuyuki Ebihara , Shoichiro Iwasawa , David Harwood , Thanarat Horprasert Virtual Metamorphosis. [Citation Graph (0, 0)][DBLP ] IEEE MultiMedia, 1999, v:6, n:2, pp:29-39 [Journal ] Michita Imai , Kazuo Hiraki , Tsutomu Miyasato , Ryohei Nakatsu , Yuichiro Anzai Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns. [Citation Graph (0, 0)][DBLP ] Int. J. Hum. Comput. Interaction, 2003, v:16, n:2, pp:367-384 [Journal ] Ryohei Nakatsu , Joy Nicholson , Naoko Tosa Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP ] Knowl.-Based Syst., 2000, v:13, n:7-8, pp:497-504 [Journal ] Scott T. Acton , Fumio Kishino , Ryohei Nakatsu , Jinshan Tang , Matthias Rauterberg Editorial Introduction to multimedia system technologies for educational tools. [Citation Graph (0, 0)][DBLP ] Multimedia Syst., 2006, v:11, n:3, pp:201-202 [Journal ] Ryohei Nakatsu , Matthias Rauterberg , Ben Salem Forms and theories of communication: from multimedia to Kansei Mediation. [Citation Graph (0, 0)][DBLP ] Multimedia Syst., 2006, v:11, n:3, pp:304-312 [Journal ] Ryotaro Suzuki , Yuichi Iwadate , Ryohei Nakatsu , Michihiko Minoh Multimedia Montage-Counterpoint Synthesis of Movies. [Citation Graph (0, 0)][DBLP ] Multimedia Tools Appl., 2000, v:11, n:3, pp:311-331 [Journal ] Koichi Hata , Jun Ohya , Fumio Kishino , Ryohei Nakatsu Automatic extraction and tracking of complex contours. [Citation Graph (0, 0)][DBLP ] Systems and Computers in Japan, 1999, v:30, n:8, pp:40-50 [Journal ] Ryohei Nakatsu , Naoko Tosa , Takeshi Ochi , Hideaki Suzuki Concept and construction of an interactive movie system. [Citation Graph (0, 0)][DBLP ] Systems and Computers in Japan, 2000, v:31, n:3, pp:94-103 [Journal ] Kazushi Nishimoto , Yasuyuki Sumi , Rieko Kadobayashi , Kenji Mase , Ryohei Nakatsu Group thinking support with multiple agents. [Citation Graph (0, 0)][DBLP ] Systems and Computers in Japan, 1998, v:29, n:14, pp:21-31 [Journal ] Koji Miyazaki , Yurika Nagai , Ryohei Nakatsu Architecture of an authoring system to support the creation of interactive contents. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:108- [Conf ] Ryohei Nakatsu , Kojzi Miyazaki , Yurika Nagai , Takenori Wama An Interactive Folktale System and an Authoring System That Supports Its Realization. [Citation Graph (0, 0)][DBLP ] Edutainment, 2007, pp:1- [Conf ] Yukio Tada , Tadao Maekawa , Romain Rouve , Kenji Mase , Ryohei Nakatsu , Kazushi Nishimoto Towards Forming Communities Using Wearable Musical Instruments. [Citation Graph (0, 0)][DBLP ] ICDCS Workshops, 2001, pp:260-265 [Conf ] Kojzi Miyazaki , Yurika Nagai , Takenori Wama , Ryohei Nakatsu Concept and Construction of an Interactive Folktale System. [Citation Graph (0, 0)][DBLP ] ICEC, 2007, pp:162-170 [Conf ] Satoshi Tsuda , Yousuke Oda , Kuniya Shinozaki , Ryohei Nakatsu Concept and Architecture of a Centaur Robot. [Citation Graph (0, 0)][DBLP ] ICEC, 2007, pp:381-388 [Conf ] Networked Virtual Marionette Theater. [Citation Graph (, )][DBLP ] Achievement of Carrying Objects by Small-Sized Humanoid Robot. [Citation Graph (, )][DBLP ] Development and Evaluation of a Centaur Robot. [Citation Graph (, )][DBLP ] Analysis of Japanese Folktales for the Purpose of Story Generation. [Citation Graph (, )][DBLP ] New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. [Citation Graph (, )][DBLP ] Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. [Citation Graph (, )][DBLP ] Logos, Pathos, and Entertainment. [Citation Graph (, )][DBLP ] Active immersion: the goal of communications with interactive agents. [Citation Graph (, )][DBLP ] Construction and Evaluation of a Robot Dance System. [Citation Graph (, )][DBLP ] Networked Virtual Marionette Theater. [Citation Graph (, )][DBLP ] Development and Evaluation of a Centaur Robot. [Citation Graph (, )][DBLP ] Concept and architecture of a centaur robot. [Citation Graph (, )][DBLP ] Kansei games: entertaining your emotions. [Citation Graph (, )][DBLP ] Concept and construction of a dance robot system. [Citation Graph (, )][DBLP ] Concept and construction of an interactive folktale system. [Citation Graph (, )][DBLP ] Virtual marionette theater using hand recognition. [Citation Graph (, )][DBLP ] Development and evaluation of a centaur robot. [Citation Graph (, )][DBLP ] Analysis of Japanese folktales for the purpose of story generation. [Citation Graph (, )][DBLP ] Search in 0.008secs, Finished in 0.012secs