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Ryohei Nakatsu: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ryohei Nakatsu
    Contents Creation for Interactive Media. [Citation Graph (0, 0)][DBLP]
    AMCP, 1998, pp:397-405 [Conf]
  2. Ryohei Nakatsu
    Social, Psychological and Artistic Aspects of the Human Interface. [Citation Graph (0, 0)][DBLP]
    Community Computing and Support Systems, 1998, pp:94-107 [Conf]
  3. Kojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu
    Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:70-79 [Conf]
  4. Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani
    Study of Dance Entertainment Using Robots. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:473-483 [Conf]
  5. Lawrence S. Chen, Thomas S. Huang, Tsutomu Miyasato, Ryohei Nakatsu
    Multimodal Human Emotion/Expression Recognition. [Citation Graph (0, 0)][DBLP]
    FG, 1998, pp:366-371 [Conf]
  6. Ryohei Nakatsu
    Nonverbal Information Recognition and Its Application to Communications. [Citation Graph (0, 0)][DBLP]
    FG, 1998, pp:2-9 [Conf]
  7. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa
    Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1999, pp:142-146 [Conf]
  8. Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa
    Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. [Citation Graph (0, 0)][DBLP]
    ICMCS, Vol. 2, 1999, pp:804-808 [Conf]
  9. Ryohei Nakatsu, Naoko Tosa
    Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. [Citation Graph (0, 0)][DBLP]
    ICMCS, 1997, pp:71-77 [Conf]
  10. Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa
    Computer Technologies That Support Kansei Expression Using the Body. [Citation Graph (0, 0)][DBLP]
    ICME, 2001, pp:- [Conf]
  11. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi
    Construction of Interactive Movie System for Multi-Person Participation. [Citation Graph (0, 0)][DBLP]
    ICMCS, 1998, pp:228-232 [Conf]
  12. Jun Ohya, Ryohei Nakatsu, Shinjiro Kawato, Tatsumi Sakaguchi
    Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents. [Citation Graph (0, 0)][DBLP]
    IEEE International Conference on Multimedia and Expo (III), 2000, pp:1657-1660 [Conf]
  13. Naoko Tosa, Ryohei Nakatsu
    Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''. [Citation Graph (0, 0)][DBLP]
    ICMCS, 1996, pp:12-19 [Conf]
  14. Jinshan Tang, Ryohei Nakatsu
    A Head Gesture Recognition Algorithm. [Citation Graph (0, 0)][DBLP]
    ICMI, 2000, pp:72-80 [Conf]
  15. Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Ryohei Nakatsu
    Development and Evaluation of an Interactive Humanoid Robot "Robovie". [Citation Graph (0, 0)][DBLP]
    ICRA, 2002, pp:1848-1855 [Conf]
  16. Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu
    Realization of tai-chi motion using a humanoid robot. [Citation Graph (0, 0)][DBLP]
    IFIP Congress Topical Sessions, 2004, pp:59-64 [Conf]
  17. Kazushi Nishimoto, Tadao Maekawa, Yukio Tada, Kenji Mase, Ryohei Nakatsu
    Networked Wearable Musical Instruments Will Bring A New Musical Culture. [Citation Graph (0, 0)][DBLP]
    ISWC, 2001, pp:55-0 [Conf]
  18. Naoko Tosa, Ryohei Nakatsu
    Interactive Art for Zen: "Unconscious Flow". [Citation Graph (0, 0)][DBLP]
    IV, 2000, pp:535-540 [Conf]
  19. Anne-Gwenn Bosser, Ryohei Nakatsu
    Hardcore Gamers and Casual Gamers Playing Online Together. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:374-377 [Conf]
  20. Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu
    Architecture of an Authoring System to Support the Creation of Interactive Contents. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:165-174 [Conf]
  21. Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer
    A New Framework for Entertainment Computing: From Passive to Active Experience. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:1-12 [Conf]
  22. Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu
    Making Collaborative Interactive Art "Ohka Rambu". [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:515-518 [Conf]
  23. Ben Salem, Matthias Rauterberg, Ryohei Nakatsu
    Kansei Mediated Entertainment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:103-116 [Conf]
  24. Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu
    Cultural Computing with Context-Aware Application: ZENetic Computer. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:13-23 [Conf]
  25. Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu
    Realization of Tai-Chi Motion Using a Humanoid Robot. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:14-19 [Conf]
  26. Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa
    Computer technologies that support Kansei expression using the body. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2001, pp:358-364 [Conf]
  27. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa
    Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia (1), 1999, pp:343-351 [Conf]
  28. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi
    Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 1998, pp:129-137 [Conf]
  29. Naoko Tosa, Ryohei Nakatsu
    Interactive Poem System. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 1998, pp:115-118 [Conf]
  30. Florent Servillat, Ryohei Nakatsu, Xiao-feng Wu, Kazuo Itoh
    Concept and Construction of the Caddy Robot. [Citation Graph (0, 0)][DBLP]
    PCM (2), 2005, pp:1039-1048 [Conf]
  31. Kuniya Shinozaki, Hajime Sakamoto, Takaho Tanaka, Ryohei Nakatsu
    Communication and Control of a Home Robot Using a Mobile Phone. [Citation Graph (0, 0)][DBLP]
    PCM (1), 2005, pp:373-383 [Conf]
  32. Ryohei Nakatsu
    Integration of Multimedia and Art for New Human-Computer Communications. [Citation Graph (0, 0)][DBLP]
    PRICAI, 2002, pp:19-28 [Conf]
  33. Hiroo Iwata, Ryohei Nakatsu, John M. Hollerbach, James F. Kramer, Thomas Massie
    The Haptic Interfaces of the Next Decade (Panel). [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:241-0 [Conf]
  34. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi
    Interactive Movie: A Virtual World with Narratives. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 1998, pp:107-116 [Conf]
  35. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa
    Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 1999, pp:135-143 [Conf]
  36. Tetsuo Ono, Michita Imai, Ryohei Nakatsu
    Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism. [Citation Graph (0, 0)][DBLP]
    Advanced Robotics, 2000, v:14, n:4, pp:311-326 [Journal]
  37. Lars C. Wolf, Ryohei Nakatsu, Jesse Schell
    Networking issues in entertainment computing - Editorial. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:1-3 [Journal]
  38. Ryohei Nakatsu
    Anser: An Application of Speech Technology to the Japanese Banking Industry. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 1990, v:23, n:8, pp:43-48 [Journal]
  39. Jun Ohya, Jun Kurumisawa, Ryohei Nakatsu, Kazuyuki Ebihara, Shoichiro Iwasawa, David Harwood, Thanarat Horprasert
    Virtual Metamorphosis. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 1999, v:6, n:2, pp:29-39 [Journal]
  40. Michita Imai, Kazuo Hiraki, Tsutomu Miyasato, Ryohei Nakatsu, Yuichiro Anzai
    Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum. Comput. Interaction, 2003, v:16, n:2, pp:367-384 [Journal]
  41. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa
    Emotion recognition and its application to computer agents with spontaneous interactive capabilities. [Citation Graph (0, 0)][DBLP]
    Knowl.-Based Syst., 2000, v:13, n:7-8, pp:497-504 [Journal]
  42. Scott T. Acton, Fumio Kishino, Ryohei Nakatsu, Jinshan Tang, Matthias Rauterberg
    Editorial Introduction to multimedia system technologies for educational tools. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 2006, v:11, n:3, pp:201-202 [Journal]
  43. Ryohei Nakatsu, Matthias Rauterberg, Ben Salem
    Forms and theories of communication: from multimedia to Kansei Mediation. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 2006, v:11, n:3, pp:304-312 [Journal]
  44. Ryotaro Suzuki, Yuichi Iwadate, Ryohei Nakatsu, Michihiko Minoh
    Multimedia Montage-Counterpoint Synthesis of Movies. [Citation Graph (0, 0)][DBLP]
    Multimedia Tools Appl., 2000, v:11, n:3, pp:311-331 [Journal]
  45. Koichi Hata, Jun Ohya, Fumio Kishino, Ryohei Nakatsu
    Automatic extraction and tracking of complex contours. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1999, v:30, n:8, pp:40-50 [Journal]
  46. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, Hideaki Suzuki
    Concept and construction of an interactive movie system. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2000, v:31, n:3, pp:94-103 [Journal]
  47. Kazushi Nishimoto, Yasuyuki Sumi, Rieko Kadobayashi, Kenji Mase, Ryohei Nakatsu
    Group thinking support with multiple agents. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1998, v:29, n:14, pp:21-31 [Journal]
  48. Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu
    Architecture of an authoring system to support the creation of interactive contents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:108- [Conf]
  49. Ryohei Nakatsu, Kojzi Miyazaki, Yurika Nagai, Takenori Wama
    An Interactive Folktale System and an Authoring System That Supports Its Realization. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:1- [Conf]
  50. Yukio Tada, Tadao Maekawa, Romain Rouve, Kenji Mase, Ryohei Nakatsu, Kazushi Nishimoto
    Towards Forming Communities Using Wearable Musical Instruments. [Citation Graph (0, 0)][DBLP]
    ICDCS Workshops, 2001, pp:260-265 [Conf]
  51. Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu
    Concept and Construction of an Interactive Folktale System. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:162-170 [Conf]
  52. Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu
    Concept and Architecture of a Centaur Robot. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:381-388 [Conf]

  53. Networked Virtual Marionette Theater. [Citation Graph (, )][DBLP]


  54. Achievement of Carrying Objects by Small-Sized Humanoid Robot. [Citation Graph (, )][DBLP]


  55. Development and Evaluation of a Centaur Robot. [Citation Graph (, )][DBLP]


  56. Analysis of Japanese Folktales for the Purpose of Story Generation. [Citation Graph (, )][DBLP]


  57. New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. [Citation Graph (, )][DBLP]


  58. Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. [Citation Graph (, )][DBLP]


  59. Logos, Pathos, and Entertainment. [Citation Graph (, )][DBLP]


  60. Active immersion: the goal of communications with interactive agents. [Citation Graph (, )][DBLP]


  61. Construction and Evaluation of a Robot Dance System. [Citation Graph (, )][DBLP]


  62. Networked Virtual Marionette Theater. [Citation Graph (, )][DBLP]


  63. Development and Evaluation of a Centaur Robot. [Citation Graph (, )][DBLP]


  64. Concept and architecture of a centaur robot. [Citation Graph (, )][DBLP]


  65. Kansei games: entertaining your emotions. [Citation Graph (, )][DBLP]


  66. Concept and construction of a dance robot system. [Citation Graph (, )][DBLP]


  67. Concept and construction of an interactive folktale system. [Citation Graph (, )][DBLP]


  68. Virtual marionette theater using hand recognition. [Citation Graph (, )][DBLP]


  69. Development and evaluation of a centaur robot. [Citation Graph (, )][DBLP]


  70. Analysis of Japanese folktales for the purpose of story generation. [Citation Graph (, )][DBLP]


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