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Francisco J. Serón: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Francisco Rojas, Sandra Baldassarri, Francisco J. Serón
    Software Laboratory for Physical Based Human Body Animation. [Citation Graph (0, 0)][DBLP]
    AMDO, 2002, pp:226-240 [Conf]
  2. Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez
    Lighting Design in Low-Cost Immersive Systems. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:266-269 [Conf]
  3. Francisco J. Serón, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo
    Visualizing Sunsets through Inhomogeneous Atmospheres. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:349-356 [Conf]
  4. Fermin Gomez, Francisco J. Serón, Justiniano Aporta, Diego Gutierrez
    Predictive sunlight simulation for the remodeling of the Real Madrid stadium. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:139-142 [Conf]
  5. Adolfo Muñoz, Diego Gutierrez, Francisco J. Serón
    Efficient physically-based simulation of non-linear media. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:97-105 [Conf]
  6. Francisco J. Serón, Elsa Garcia, Jorge del Pico
    MOTRICO Project - Geometric Construction and Mesh Generation of Blood Vessels by Means of the Fusion of Angiograms and IVUS. [Citation Graph (0, 0)][DBLP]
    IbPRIA, 2003, pp:951-961 [Conf]
  7. Francisco J. Serón, Elsa Garcia, Jorge del Pico
    MOTRICO Project: Geometric Construction and Mesh Generation of Blood Vessels in Coronary Bifurcation. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2003, pp:559-568 [Conf]
  8. Diego Gutierrez, Adolfo Muñoz, Oscar Anson, Francisco J. Serón
    Non-linear Volume Photon Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:291-300 [Conf]
  9. Diego Gutierrez, Alfredo Pina, Francisco J. Serón, Jorge del Pico
    Character Animation: Agents, Animats and Synthetic Actors. [Citation Graph (0, 0)][DBLP]
    VIIP, 2001, pp:145-150 [Conf]
  10. Eva Cerezo, Francisco J. Serón
    Synthetic Images of Underwater Scenes: A First Approximation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2001, pp:395-402 [Conf]
  11. Diego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson
    Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2005, pp:73-76 [Conf]
  12. Eva Cerezo, Francisco J. Serón
    An approach to the simulation of the sea as participating medium. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:4, pp:487-501 [Journal]
  13. Jordi Regincós Isern, Francisco J. Serón
    Special Issue: Computer Graphics in Spain. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:2, pp:177-178 [Journal]
  14. Alfredo Pina, Eva Cerezo, Francisco J. Serón
    Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms). [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:2, pp:297-311 [Journal]
  15. Francisco J. Serón, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo
    Implementation of a method of curved ray tracing for inhomogeneous atmospheres. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:1, pp:95-108 [Journal]
  16. Francisco J. Serón, J. J. Torrens, Juan A. Magallon, A. Turon, Sandra Baldassarri
    Geometric and visual modelling of complex stratigraphic structures. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:585-599 [Journal]
  17. Diego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson
    Simulation of atmospheric phenomena. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:6, pp:994-1010 [Journal]
  18. Francisco J. Serón, J. J. Torrens, Juan A. Magallon
    Quality Control of an Interpolation Method for Discontinuous Parametric Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:461-471 [Journal]
  19. Eva Cerezo, Francisco J. Serón
    Rendering natural waters taking fluorescence into account. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:5, pp:471-484 [Journal]
  20. Francisco J. Serón, Rafael Rodriguez, Eva Cerezo, Alfredo Pina
    Adding Support for High-Level Skeletal Animation. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2002, v:8, n:4, pp:360-372 [Journal]
  21. Francisco J. Serón, Rafael Rodriguez, Eva Cerezo, Alfredo Pina
    Correction to 'Adding Support for High-Level Skeletal Animation'. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2003, v:9, n:1, pp:110- [Journal]
  22. Eva Cerezo, Frederic Pérez, Xavier Pueyo, Francisco J. Serón, François X. Sillion
    A survey on participating media rendering techniques. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:5, pp:303-328 [Journal]
  23. Eva Cerezo, Alfredo Pina, Francisco J. Serón
    Motion and behaviour modelling: state of art and new trends. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:3, pp:124-146 [Journal]
  24. Francisco J. Serón, Diego Gutierrez, Juan A. Magallon, Luis Ferragut, M. Isabel Asensio
    The Evolution of a WILDLAND Forest FIRE FRONT. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:3, pp:152-169 [Journal]
  25. Francisco J. Serón, Diego Gutierrez, Juan A. Magallon, Emilio J. Sobreviela, José A. Gutiérrez
    A CAVE-like environment as a tool for full-size train design. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2004, v:7, n:2, pp:82-93 [Journal]
  26. Eva Cerezo, Isabelle Hupont, Cristina Manresa-Yee, Xavier Varona, Sandra Baldassarri, Francisco J. Perales López, Francisco J. Serón
    Real-Time Facial Expression Recognition for Natural Interaction. [Citation Graph (0, 0)][DBLP]
    IbPRIA (2), 2007, pp:40-47 [Conf]
  27. Adolfo Muñoz, Diego Gutierrez, Francisco J. Serón
    Optimization techniques for curved path computing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:7, pp:493-502 [Journal]

  28. A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment. [Citation Graph (, )][DBLP]


  29. Maxine: A platform for embodied animated agents. [Citation Graph (, )][DBLP]


  30. Visualizing Underwater Ocean Optics. [Citation Graph (, )][DBLP]


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