Siegfried Treu Interactive Command Language Design Based on Required Mental Work. [Citation Graph (1, 0)][DBLP] International Journal of Man-Machine Studies, 1975, v:7, n:1, pp:135-149 [Journal]
Richard Bournique, Siegfried Treu Specification and Generation of Variable, Personalized Graphical Interfaces. [Citation Graph (0, 0)][DBLP] International Journal of Man-Machine Studies, 1985, v:22, n:6, pp:663-684 [Journal]
Siegfried Treu Interface Structures: Conceptual, Logical, and Physical Patterns Applicable to Human-Computer Interaction. [Citation Graph (0, 0)][DBLP] International Journal of Man-Machine Studies, 1992, v:37, n:5, pp:565-593 [Journal]
Sherman Tyler, Siegfried Treu An Interface Architecture to Provide Adaptive Task-Specific Context for the User. [Citation Graph (0, 0)][DBLP] International Journal of Man-Machine Studies, 1989, v:30, n:3, pp:303-327 [Journal]
Paul M. Mullins, Siegfried Treu A Task-Based Cognitive Model for User-Network Interaction: Defining a Task Taxonomy to Guide the Interface Designer. [Citation Graph (0, 0)][DBLP] Interacting with Computers, 1993, v:5, n:2, pp:139-166 [Journal]
Roman Rozin, Siegfried Treu A Hybrid Implementation of a Process-oriented Programming Language for System Simulation. [Citation Graph (0, 0)][DBLP] Softw., Pract. Exper., 1991, v:21, n:6, pp:557-579 [Journal]