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G. Tanner Jackson: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Arthur C. Graesser, G. Tanner Jackson, Matthew Ventura, James Mueller, Xiangen Hu, Natalie K. Person
    The Impact of Conversational Navigational Guides on the Learning, Use, and Perceptions of Users of a Web Site. [Citation Graph (0, 0)][DBLP]
    AMKM, 2003, pp:48-56 [Conf]
  2. Arthur C. Graesser, Andrew Olney, Matthew Ventura, G. Tanner Jackson
    AutoTutor's Coverage of Expectations during Tutorial Dialogue. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 2005, pp:518-523 [Conf]
  3. Arthur C. Graesser, Xiangen Hu, Natalie K. Person, Craig D. Stewart, Joe Toth, G. Tanner Jackson, Suresh Susarla, Matthew Ventura
    Learning about the Ethical Treatment of Human Subjects in Experiments on a Web Facility with a Conversational Agent and ITS Components. [Citation Graph (0, 0)][DBLP]
    Intelligent Tutoring Systems, 2002, pp:972-981 [Conf]
  4. G. Tanner Jackson, Matthew Ventura, Preeti Chewle, Arthur C. Graesser
    The Impact of Why/AutoTutor on Learning and Retention of Conceptual Physics. [Citation Graph (0, 0)][DBLP]
    Intelligent Tutoring Systems, 2004, pp:501-510 [Conf]
  5. Matthew Ventura, D. R. Franchescetti, P. Pennumatsa, Arthur C. Graesser, G. Tanner Jackson, Xiangen Hu, Zhiqiang Cai
    Combining Computational Models of Short Essay Grading for Conceptual Physics Problems. [Citation Graph (0, 0)][DBLP]
    Intelligent Tutoring Systems, 2004, pp:423-431 [Conf]
  6. G. Tanner Jackson, Eric Mathews, King-Ip Lin, Andrew Olney, Arthur C. Graesser
    Modeling Student Performance to Enhance the Pedagogy of AutoTutor. [Citation Graph (0, 0)][DBLP]
    User Modeling, 2003, pp:368-372 [Conf]

  7. Content Matters: An Investigation of Feedback Categories within an ITS. [Citation Graph (, )][DBLP]


  8. Computer Simulation as an Instructional Technology in AutoTutor. [Citation Graph (, )][DBLP]


  9. What Students Expect May Have More Impact Than What They Know or Feel. [Citation Graph (, )][DBLP]


  10. MiBoard: A Digital Game from a Physical World. [Citation Graph (, )][DBLP]


  11. MiBoard: Creating a Virtual Environment from a Physical Environment. [Citation Graph (, )][DBLP]


  12. The Efficacy of iSTART Extended Practice: Low Ability Students Catch Up. [Citation Graph (, )][DBLP]


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