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Wai-Man Pang: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng
    Estimating Light Vectors in Real Time. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:3, pp:36-43 [Journal]
  2. Wai-Man Pang, Jing Qin, Yim-Pan Chui, Tien-Tsin Wong, Kwok-Sui Leung, Pheng-Ann Heng
    Orthopedics Surgery Trainer with PPU-Accelerated Blood and Tissue Simulation. [Citation Graph (0, 0)][DBLP]
    MICCAI (2), 2007, pp:842-849 [Conf]
  3. Man-Kang Leung, Wai-Man Pang, Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng
    Tileable BTF. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:5, pp:953-965 [Journal]

  4. Accelerating Algebraic Reconstruction Using CUDA-Enabled GPU. [Citation Graph (, )][DBLP]

  5. An intuitive texture picker. [Citation Graph (, )][DBLP]

  6. Generating massive high-quality random numbers using GPU. [Citation Graph (, )][DBLP]

  7. Perception-aware Depth Cueing for Illustrative Vascular Visualization. [Citation Graph (, )][DBLP]

  8. A Physically-Based Modeling and Simulation Framework for Facial Animation. [Citation Graph (, )][DBLP]

  9. Learning Blood Management in Orthopedic Surgery through Gameplay. [Citation Graph (, )][DBLP]

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