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Wai-Man Pang:
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- Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng
Estimating Light Vectors in Real Time. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:3, pp:36-43 [Journal]
- Wai-Man Pang, Jing Qin, Yim-Pan Chui, Tien-Tsin Wong, Kwok-Sui Leung, Pheng-Ann Heng
Orthopedics Surgery Trainer with PPU-Accelerated Blood and Tissue Simulation. [Citation Graph (0, 0)][DBLP] MICCAI (2), 2007, pp:842-849 [Conf]
- Man-Kang Leung, Wai-Man Pang, Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng
Tileable BTF. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:5, pp:953-965 [Journal]
Accelerating Algebraic Reconstruction Using CUDA-Enabled GPU. [Citation Graph (, )][DBLP]
An intuitive texture picker. [Citation Graph (, )][DBLP]
Generating massive high-quality random numbers using GPU. [Citation Graph (, )][DBLP]
Perception-aware Depth Cueing for Illustrative Vascular Visualization. [Citation Graph (, )][DBLP]
A Physically-Based Modeling and Simulation Framework for Facial Animation. [Citation Graph (, )][DBLP]
Learning Blood Management in Orthopedic Surgery through Gameplay. [Citation Graph (, )][DBLP]
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