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Lee A. Belfore II: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Lee A. Belfore II, Suresh Chitithoti
    Multiuser Extensions to the Interactive Land Use VRML Application (ILUVA). [Citation Graph (0, 0)][DBLP]
    Annual Simulation Symposium, 2001, pp:159-0 [Conf]
  2. C. A. Fleischer, Lee A. Belfore II
    A new approach for testing artificial neural networks. [Citation Graph (0, 0)][DBLP]
    VTS, 1997, pp:245-251 [Conf]
  3. Lee A. Belfore II, Sudheer Battula
    Virtual worlds: VRML clients linked through concurrent chat. [Citation Graph (0, 0)][DBLP]
    Winter Simulation Conference, 2002, pp:518-524 [Conf]
  4. Lee A. Belfore II, Suresh Chitithoti
    An interactive land use VRML application (ILUVA) with servlet assist. [Citation Graph (0, 0)][DBLP]
    Winter Simulation Conference, 2000, pp:1823-1830 [Conf]
  5. Lee A. Belfore II, Prabhu V. Krishnan, Emre Baydogan
    Common scene definition framework for constructing virtual worlds. [Citation Graph (0, 0)][DBLP]
    Winter Simulation Conference, 2005, pp:1985-1992 [Conf]
  6. Lee A. Belfore II, Rajesh Vennam
    VRML for urban visualization. [Citation Graph (0, 0)][DBLP]
    Winter Simulation Conference, 1999, pp:1454-1459 [Conf]
  7. Lee A. Belfore II, Barry W. Johnson
    The Analysis of the Faulty Behavior of Synchronous Neural Networks. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Computers, 1991, v:40, n:12, pp:1424-1429 [Journal]
  8. M. B. Tumer, Lee A. Belfore II, Kristina M. Ropella
    A syntactic methodology for automatic diagnosis by analysis of continuous time measurements using hierarchical signal representations. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Systems, Man, and Cybernetics, Part B, 2003, v:33, n:6, pp:951-965 [Journal]

  9. Decoupled Agent Architecture for Virtual Operating Room Training Simulations. [Citation Graph (, )][DBLP]

  10. The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments. [Citation Graph (, )][DBLP]

  11. Simulation architecture for virtual operating room training. [Citation Graph (, )][DBLP]

  12. Introducing digital logic and electronics concepts in a game-like environment. [Citation Graph (, )][DBLP]

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