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Tom Peterka: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jason Leigh, Luc Renambot, Andrew E. Johnson, Byungil Jeong, Ratko Jagodic, Nicholas Schwarz, Dmitry Svistula, Rajvikram Singh, Julieta Aguilera, Xi Wang, Venkatram Vishwanath, Brenda Lopez, Daniel J. Sandin, Tom Peterka, Javier Girado, Robert Kooima, Jinghua Ge, Lance Long, Alan Verlo, Thomas A. DeFanti, Maxine D. Brown, Donna Cox, Robert Patterson, Patrick Dorn, Paul Wefel, Stuart Levy, Jonas Talandis, Joe Reitzer, Tom Prudhomme, Tom Coffin, Brian Davis, Paul Wielinga, Bram Stolk, Gee Bum Koo, Jaeyoun Kim, Sangwoo Han, Jongwon Kim, Brian Corrie II, Todd Zimmerman, Pierre Boulanger, Manuel Garcia
    The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2006, v:22, n:8, pp:964-971 [Journal]
  2. Tom Peterka, Daniel J. Sandin, Jinghua Ge, Javier Girado, Robert Kooima, Jason Leigh, Andrew E. Johnson, Marcus Thiébaux, Thomas A. DeFanti
    Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2006, v:22, n:8, pp:976-983 [Journal]
  3. Daniel J. Sandin, Todd Margolis, Jinghua Ge, Javier Girado, Tom Peterka, Thomas A. DeFanti
    The VarrierTM autostereoscopic virtual reality display. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:894-903 [Journal]

  4. End-to-End Study of Parallel Volume Rendering on the IBM Blue Gene/P. [Citation Graph (, )][DBLP]


  5. A configurable algorithm for parallel image-compositing applications. [Citation Graph (, )][DBLP]


  6. Terascale data organization for discovering multivariate climatic trends. [Citation Graph (, )][DBLP]


  7. A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality. [Citation Graph (, )][DBLP]


  8. Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display. [Citation Graph (, )][DBLP]


  9. Point-based VR visualization for large-scale mesh datasets by real-time remote computation. [Citation Graph (, )][DBLP]


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