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Jun Rekimoto: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Rei Hamakawa, Jun Rekimoto
    Object Composition and Playback Models for Handling Multimedia Data. [Citation Graph (2, 0)][DBLP]
    ACM Multimedia, 1993, pp:273-281 [Conf]
  2. Rei Hamakawa, Jun Rekimoto
    Object Composition and Playback Models for Handling Multimedia Data. [Citation Graph (2, 0)][DBLP]
    Multimedia Syst., 1994, v:2, n:1, pp:26-35 [Journal]
  3. Yuji Ayatsuka, Michimune Kohno, Jun Rekimoto
    Real-World Oriented Access Control Method with a Displayed Password. [Citation Graph (0, 0)][DBLP]
    APCHI, 2004, pp:19-29 [Conf]
  4. Yuji Ayatsuka, Satoshi Matsuoka, Jun Rekimoto
    Layered Penumbrae: An Effective 3D Feedback Technique. [Citation Graph (0, 0)][DBLP]
    APCHI, 1998, pp:202-209 [Conf]
  5. Jun Rekimoto
    Matrix: A Realtime Object Identification and Registration Method for Augmented Reality. [Citation Graph (0, 0)][DBLP]
    APCHI, 1998, pp:63-69 [Conf]
  6. Hiroaki Tobita, Jun Rekimoto
    Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:476-479 [Conf]
  7. Yuji Ayatsuka, Michimune Kohno, Jun Rekimoto
    ShownPass: an easy access control with a displayed password. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:984-985 [Conf]
  8. Yuji Ayatsuka, Jun Rekimoto
    tranSticks: physically manipulatable virtual connections. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:251-260 [Conf]
  9. Yuji Ayatsuka, Jun Rekimoto
    Active CyberCode: a directly controllable 2D code. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:490-495 [Conf]
  10. Ivan Poupyrev, Jun Rekimoto, Shigeaki Maruyama
    TouchEngine: a tactile display for handheld devices. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:644-645 [Conf]
  11. Jun Rekimoto
    SmartSkin: an infrastructure for freehand manipulation on interactive surfaces. [Citation Graph (0, 0)][DBLP]
    CHI, 2002, pp:113-120 [Conf]
  12. Jun Rekimoto
    ThumbSense: automatic input mode sensing for touchpad-based interactions. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:852-853 [Conf]
  13. Jun Rekimoto
    A Multiple Device Approach for Supporting Whiteboard-Based Interactions. [Citation Graph (0, 0)][DBLP]
    CHI, 1998, pp:344-351 [Conf]
  14. Jun Rekimoto, Haruo Oba, Takaaki Ishizawa
    SmartPad: a finger-sensing keypad for mobile interaction. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:850-851 [Conf]
  15. Jun Rekimoto, Carsten Schwesig
    PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:1253-1258 [Conf]
  16. Jun Rekimoto, Masanori Saitoh
    Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments. [Citation Graph (0, 0)][DBLP]
    CHI, 1999, pp:378-385 [Conf]
  17. Jun Rekimoto, Brygg Ullmer, Haruo Oba
    DataTiles: a modular platform for mixed physical and graphical interactions. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:269-276 [Conf]
  18. Jun Rekimoto, Hua Wang
    Sensing GamePad: electrostatic potential sensing for enhancing entertainment oriented interactions. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1457-1460 [Conf]
  19. Jun Rekimoto
    Multiple-Computer User Interfaces: A Cooperative Environment Consisting of Multiple Digital Devices. [Citation Graph (0, 0)][DBLP]
    CoBuild, 1998, pp:33-40 [Conf]
  20. Jun Rekimoto, Yuji Ayatsuka
    CyberCode: designing augmented reality environments with visual tags. [Citation Graph (0, 0)][DBLP]
    Designing Augmented Reality Environments, 2000, pp:1-10 [Conf]
  21. Naohiko Kohtake, Jun Rekimoto, Yuichiro Anzai
    InfoStick: An Interaction Device for Inter-Appliance Computing. [Citation Graph (0, 0)][DBLP]
    HUC, 1999, pp:246-258 [Conf]
  22. Rei Hamakawa, Hidekazu Sakagami, Jun Rekimoto
    Mbuild - Multimedia Data Builder with Box and Glue. [Citation Graph (0, 0)][DBLP]
    ICMCS, 1994, pp:520-525 [Conf]
  23. Katashi Nagao, Jun Rekimoto
    Ubiquitous Talker: Spoken Language Interaction with Real World Objects. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1995, pp:1284-1291 [Conf]
  24. Jun Rekimoto, Yuji Ayatsuka, Michimune Kohno, Haruo Oba
    Proximal Interactions: A Direct Manipulation Technique for Wireless Networking. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  25. Nobuyuki Matsushita, Daisuke Hihara, Teruyuki Ushiro, Shinichi Yoshimura, Jun Rekimoto, Yoshikazu Yamamoto
    ID CAM: A Smart Camera for Scene Capturing and ID Recognition. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:227-236 [Conf]
  26. Nobuyuki Matsushita, Shigeru Tajima, Yuji Ayatsuka, Jun Rekimoto
    Wearable Key: Device for Personalizing Nearby Environment. [Citation Graph (0, 0)][DBLP]
    ISWC, 2000, pp:119-126 [Conf]
  27. Jun Rekimoto
    GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices. [Citation Graph (0, 0)][DBLP]
    ISWC, 2001, pp:21-0 [Conf]
  28. Jun Rekimoto, Yuji Ayatsuka, Kazuteru Hayashi
    Augment-able Reality: Situated Communication through Physical and Digital Spaces. [Citation Graph (0, 0)][DBLP]
    ISWC, 1998, pp:68-75 [Conf]
  29. Michimune Kohno, Jun Rekimoto
    New Generation of IP-Phone Enabled Mobile Devices. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2002, pp:319-323 [Conf]
  30. Michimune Kohno, Jun Rekimoto
    Searching common experience: a social communication tool based on mobile ad-hoc networking. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2005, pp:15-22 [Conf]
  31. Jun Rekimoto, Yuji Ayatsuka, Michimune Kohno
    SyncTap: An Interaction Technique for Mobile Networking. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2003, pp:104-115 [Conf]
  32. Rei Hamakawa, Hidekazu Sakagami, Jun Rekimoto
    Audio and Video Extensions to Graphical User Interface Toolkits. [Citation Graph (0, 0)][DBLP]
    NOSSDAV, 1992, pp:399-404 [Conf]
  33. Shwetak N. Patel, Jun Rekimoto, Gregory D. Abowd
    iCam: Precise at-a-Distance Interaction in the Physical Environment. [Citation Graph (0, 0)][DBLP]
    Pervasive, 2006, pp:272-287 [Conf]
  34. Jun Rekimoto, Takashi Miyaki, Michimune Kohno
    ProxNet: Secure Dynamic Wireless Connection by Proximity Sensing. [Citation Graph (0, 0)][DBLP]
    Pervasive, 2004, pp:213-218 [Conf]
  35. Yuji Ayatsuka, Satoshi Matsuoka, Jun Rekimoto
    Penumbrae for 3D Interactions. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:165-166 [Conf]
  36. Yuji Ayatsuka, Jun Rekimoto, Satoshi Matsuoka
    Popup Vernier: A Tool for Sub-Pixel-Pitch Dragging with Smooth Mode Transition. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1998, pp:39-48 [Conf]
  37. Nobuyuki Matsushita, Yuji Ayatsuka, Jun Rekimoto
    Dual touch: a two-handed interface for pen-based PDAs. [Citation Graph (0, 0)][DBLP]
    UIST, 2000, pp:211-212 [Conf]
  38. Nobuyuki Matsushita, Jun Rekimoto
    HoloWall: Designing a Finger, Hand, Body, and Object Sensitive Wall. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1997, pp:209-210 [Conf]
  39. Ivan Poupyrev, Shigeaki Maruyama, Jun Rekimoto
    Ambient touch: designing tactile interfaces for handheld devices. [Citation Graph (0, 0)][DBLP]
    UIST, 2002, pp:51-60 [Conf]
  40. Jun Rekimoto
    Tilting Operations for Small Screen Interfaces. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:167-168 [Conf]
  41. Jun Rekimoto
    Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1997, pp:31-39 [Conf]
  42. Jun Rekimoto
    Time-Machine Computing: A Time-Centric Approach for the Information Environment. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1999, pp:45-54 [Conf]
  43. Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, Haruo Oba
    PreSense: interaction techniques for finger sensing input devices. [Citation Graph (0, 0)][DBLP]
    UIST, 2003, pp:203-212 [Conf]
  44. Jun Rekimoto, Katashi Nagao
    The World Through the Computer: Computer Augmented Interaction with Real World Environments. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1995, pp:29-36 [Conf]
  45. Jun Rekimoto, Eduardo Sciammarella
    ToolStone: effective use of the physical manipulation vocabularies of input devices. [Citation Graph (0, 0)][DBLP]
    UIST, 2000, pp:109-117 [Conf]
  46. Yasuaki Honda, Kouichi Matsuda, Jun Rekimoto, Rodger Lea
    Virtual Society: Extending the WWW to Support a Multi-User Interactive Shared 3D Environment. [Citation Graph (0, 0)][DBLP]
    VRML, 1995, pp:109-116 [Conf]
  47. Katashi Nagao, Jun Rekimoto
    Ubiquitous Talker: Spoken Language Interaction with Real World Objects [Citation Graph (0, 0)][DBLP]
    CoRR, 1995, v:0, n:, pp:- [Journal]
  48. Jun Rekimoto
    A Magnifying Glass Approach to Augmented Reality Systems. [Citation Graph (0, 0)][DBLP]
    Presence, 1997, v:6, n:4, pp:399-412 [Journal]
  49. Naohiko Kohtake, Jun Rekimoto, Yuichiro Anzai
    InfoPoint: A Device that Provides a Uniform User Interface to Allow Appliances to Work Together over a Network. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2001, v:5, n:4, pp:264-274 [Journal]
  50. Jun Rekimoto
    SyncTap: synchronous user operation for spontaneous network connection. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2004, v:8, n:2, pp:126-134 [Journal]
  51. Kentaro Fukuchi, Jun Rekimoto
    Marble Market: Bimanual Interactive Game with a Body Shape Sensor. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:374-380 [Conf]
  52. Jun Rekimoto, Takashi Miyaki, Takaaki Ishizawa
    LifeTag: WiFi-Based Continuous Location Logging for Life Pattern Analysis. [Citation Graph (0, 0)][DBLP]
    LoCA, 2007, pp:35-49 [Conf]

  53. Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction. [Citation Graph (, )][DBLP]


  54. BrainyHand: a wearable computing device without HMD and it's interaction techniques. [Citation Graph (, )][DBLP]


  55. Brightshadow: shadow sensing with synchronous illuminations for robust gesture recognition. [Citation Graph (, )][DBLP]


  56. Expressive typing: a new way to sense typing pressure and its applications. [Citation Graph (, )][DBLP]


  57. SenseableRays: opto-haptic substitution for touch-enhanced interactive spaces. [Citation Graph (, )][DBLP]


  58. Brainy hand: an ear-worn hand gesture interaction device. [Citation Graph (, )][DBLP]


  59. Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication. [Citation Graph (, )][DBLP]


  60. Sensonomy: intelligence penetrating into the real space. [Citation Graph (, )][DBLP]


  61. Directional Beaconing: A Robust WiFi Positioning Method Using Angle-of-Emission Information. [Citation Graph (, )][DBLP]


  62. GraspZoom: zooming and scrolling control model for single-handed mobile interaction. [Citation Graph (, )][DBLP]


  63. Easy-Tagging Cam: using social tagging to augment memory. [Citation Graph (, )][DBLP]


  64. Z-touch: a multi-touch system for detecting spatial gestures near the tabletop. [Citation Graph (, )][DBLP]


  65. Organic interaction technologies: from stone to skin. [Citation Graph (, )][DBLP]


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