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Roope Raisamo: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jyrki Parviainen, Nina Sainio, Roope Raisamo
    Perceiving Tools in 3D Sculpting. [Citation Graph (0, 0)][DBLP]
    APCHI, 2004, pp:328-337 [Conf]
  2. Jukka Raisamo, Roope Raisamo
    Enhancing Interactive Graph Manipulation Tools with Tactile Feedback. [Citation Graph (0, 0)][DBLP]
    APCHI, 2004, pp:359-368 [Conf]
  3. Poika Isokoski, Roope Raisamo
    Device Independant Text Input: A Rationale and an Example. [Citation Graph (0, 0)][DBLP]
    Advanced Visual Interfaces, 2000, pp:76-83 [Conf]
  4. Toni Pakkanen, Roope Raisamo
    Appropriateness of foot interaction for non-accurate spatial tasks. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1123-1126 [Conf]
  5. Roope Raisamo
    An Alternative Way of Drawing. [Citation Graph (0, 0)][DBLP]
    CHI, 1999, pp:175-182 [Conf]
  6. Grigori E. Evreinov, Tatiana Evreinova, Roope Raisamo
    Manipulating Vibro-Tactile Sequences on Mobile PC. [Citation Graph (0, 0)][DBLP]
    EHCI/DS-VIS, 2004, pp:245-252 [Conf]
  7. Grigori E. Evreinov, Roope Raisamo
    Rapid Evaluation of the Handwriting Performance for Gesture Based Text Input. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 2005, pp:339-342 [Conf]
  8. Selina Sharmin, Grigori E. Evreinov, Roope Raisamo
    Non-Visual Feedback Cues for Pen Computing. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:625-628 [Conf]
  9. Toni Pakkanen, Roope Raisamo
    Perception Strategies in Modal-Redistributed Interaction. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:641-644 [Conf]
  10. Grigori E. Evreinov, Roope Raisamo
    Cyclic Input of Characters through a Single Button Manipulation. [Citation Graph (0, 0)][DBLP]
    ICCHP, 2002, pp:259-266 [Conf]
  11. Grigori E. Evreinov, Roope Raisamo
    Optimizing Menu Selection Process for Single-Switch Manipulation. [Citation Graph (0, 0)][DBLP]
    ICCHP, 2004, pp:836-844 [Conf]
  12. Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo
    Evaluating the Length of Virtual Horizontal Bar Chart Columns Augmented with Wrench and Sound Feedback. [Citation Graph (0, 0)][DBLP]
    ICCHP, 2006, pp:353-360 [Conf]
  13. Tatiana Evreinova, Roope Raisamo
    Visualization of Music Notation for Partially Sighted Persons. [Citation Graph (0, 0)][DBLP]
    ICCHP, 2002, pp:682-683 [Conf]
  14. Rami Saarinen, Janne Järvi, Roope Raisamo, Jouni Salo
    Agent-based architecture for implementing multimodal learning environments for visually impaired children. [Citation Graph (0, 0)][DBLP]
    ICMI, 2005, pp:309-316 [Conf]
  15. Saija Patomäki, Roope Raisamo, Jouni Salo, Virpi Pasto, Arto Hippula
    Experiences on haptic interfaces for visually impaired young children. [Citation Graph (0, 0)][DBLP]
    ICMI, 2004, pp:281-288 [Conf]
  16. Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo
    Video as Input: Spiral Search with the Sparse Angular Sampling. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:542-552 [Conf]
  17. Jukka Raisamo, Roope Raisamo, Päivi Kärkkäinen
    A Method for Interactive Graph Manipulation. [Citation Graph (0, 0)][DBLP]
    IV, 2004, pp:581-587 [Conf]
  18. Grigori E. Evreinov, Tatiana Evreinova, Roope Raisamo
    Mobile Games for Training Tactile Perception. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:468-475 [Conf]
  19. Roope Raisamo, Kari-Jouko Räihä
    A New Direct Manipulation Technique for Aligning Objects in Drawing Programs. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:157-164 [Conf]
  20. Marc H. Brown, Marc Najork, Roope Raisamo
    A Java-Based Implementation of Collaborative Active Textbooks. [Citation Graph (0, 0)][DBLP]
    VL, 1997, pp:376-383 [Conf]
  21. Tatiana Evreinova, Roope Raisamo
    An evaluation of color patterns for imaging of warning signals in cockpit displays. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2002, pp:205-208 [Conf]
  22. Erno Mäkinen, Saija Patomäki, Roope Raisamo
    Experiences on a multimodal information kiosk with an interactive agent. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2002, pp:275-278 [Conf]
  23. Benoît Martin, Roope Raisamo
    TrackMouse: a new solution for 2+2D interactions. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:89-92 [Conf]
  24. Poika Isokoski, Roope Raisamo
    Quikwriting as a multi-device text entry method. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:105-108 [Conf]
  25. Roope Raisamo, Kari-Jouko Räihä
    Design and evaluation of the alignment stick. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2000, v:12, n:5, pp:483-506 [Journal]
  26. Roope Raisamo, Saija Patomäki, Matias Hasu, Virpi Pasto
    Design and evaluation of a tactile memory game for visually impaired children. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2007, v:19, n:2, pp:196-205 [Journal]
  27. Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo
    Camera based head-mouse - optimization of template-based cross-correlation matching. [Citation Graph (0, 0)][DBLP]
    VISAPP (2), 2007, pp:507-514 [Conf]
  28. Poika Isokoski, Roope Raisamo, Benoît Martin, Grigori E. Evreinov
    User performance with trackball-mice. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2007, v:19, n:3, pp:407-427 [Journal]
  29. Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo
    An alternative approach to strengthening tactile memory for sensory disabled people. [Citation Graph (0, 0)][DBLP]
    Universal Access in the Information Society, 2006, v:5, n:2, pp:189-198 [Journal]
  30. Rami Saarinen, Janne Järvi, Roope Raisamo, Eva Tuominen, Marjatta Kangassalo, Kari Peltola, Jouni Salo
    Supporting visually impaired children with software agents in a multimodal learning environment. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2006, v:9, n:2-3, pp:108-117 [Journal]

  31. Multimodal interaction with speech and physical touch interface in a media center application. [Citation Graph (, )][DBLP]

  32. Vibrotactile information for intuitive speed regulation. [Citation Graph (, )][DBLP]

  33. Emotional and behavioral responses to haptic stimulation. [Citation Graph (, )][DBLP]

  34. Accessible Speech-Based and Multimodal Media Center Interface for Users with Physical Disabilities. [Citation Graph (, )][DBLP]

  35. Telling Time by Vibration. [Citation Graph (, )][DBLP]

  36. Providing two-dimensional tactile directional information with one-dimensional movement. [Citation Graph (, )][DBLP]

  37. Non-visual Gameplay: Making Board Games Easy and Fun. [Citation Graph (, )][DBLP]

  38. Camera Based Target Acquisition Augmented with Phosphene Sensations. [Citation Graph (, )][DBLP]

  39. The micole architecture: multimodal support for inclusion of visually impaired children. [Citation Graph (, )][DBLP]

  40. Perception of low-amplitude haptic stimuli when biking. [Citation Graph (, )][DBLP]

  41. Evaluating the effect of temporal parameters for vibrotactile saltatory patterns. [Citation Graph (, )][DBLP]

  42. Mapping information to audio and tactile icons. [Citation Graph (, )][DBLP]

  43. Postgraduate Studies in the Field of HCI. [Citation Graph (, )][DBLP]

  44. Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback. [Citation Graph (, )][DBLP]

  45. Multimodal Interaction with Speech, Gestures and Haptic Feedback in a Media Center Application. [Citation Graph (, )][DBLP]

  46. Supporting Collaboration between Visually Impaired and Sighted Children in a Multimodal Learning Environment. [Citation Graph (, )][DBLP]

  47. Crossmodal Rhythm Perception. [Citation Graph (, )][DBLP]

  48. Seriously fun: exploring how to combine promoting health awareness and engaging gameplay. [Citation Graph (, )][DBLP]

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